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PlayMaker Help & Tips => PlayMaker Help => Topic started by: pixelpusher on June 25, 2015, 12:38:41 PM

Title: nextFrame - Checking for timeScale to pause
Post by: pixelpusher on June 25, 2015, 12:38:41 PM
Hi,

Is it possible to tweak the 'nextFrame' command to only move on if Time.timeScale is greater than 0 and enabling things to be paused? I guess there needs to be a loop of some sort checking that the timeScale has gone up and then moving on to the next frame but I'm not sure where to start!

Any ideas would be appreciated,
Much thanks  :)