Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Budde88 on September 08, 2015, 11:29:39 AM
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How do I access renderer.material.renderqueue in unity 5 for Particle Systems?
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Anyone?
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Hi,
Typically, this is something that I think requires a custom action, or have you tried using the "set property" action?
if no one steps in before, give me few days and I'll look into this. I have pending threads to tackle first. Please bump me begining of next week if you haven't heard back from me.
Bye,
Jean
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Hey Jean,
I did as you suggested and it worked on Unity 5.0.1, but it seems that since I upgraded to 5.2 it just doesn't work anymore.
Also, if I have the same materials in other particle systems on the same scene, then I can't make them render at different depths unless I make mutliple materials.
I'm guessing a Custom node is what we need here.
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bump
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Well I just wanted to say thank you to the person who suggested I use the 'Set Sorting Renderer Layer' Action.
It seems you deleted your post so I didn't get your name unfortunately.
It works :) So I guess I can marked this as Solved.
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lol that was me.. so glad it helped.. i was really not sure about the info i gave that i deleted it and i actually just created: set render queue (now available on the ecosystem) (I am also the creator of 'Set Sorting Renderer Layer').
Not sure this is even what is needed but bah.. i learned something new about unity.
:o