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PlayMaker Help & Tips => PlayMaker Help => Topic started by: Budde88 on September 08, 2015, 11:29:39 AM

Title: Change Particle Render Queue? [SOLVED]
Post by: Budde88 on September 08, 2015, 11:29:39 AM
How do I access renderer.material.renderqueue in unity 5 for Particle Systems?
Title: Re: Change Particle Render Queue? (Unity 5)
Post by: Budde88 on September 09, 2015, 08:40:22 AM
Anyone?
Title: Re: Change Particle Render Queue? (Unity 5)
Post by: jeanfabre on September 09, 2015, 09:09:33 AM
Hi,

Typically, this is something that I think requires a custom action, or have you tried using the "set property" action?
 if no one steps in before, give me few days and I'll look into this. I have pending threads to tackle first. Please bump me begining of next week if you haven't heard back from me.



 Bye,

 Jean
Title: Re: Change Particle Render Queue? (Unity 5)
Post by: Budde88 on September 26, 2015, 02:33:20 PM
Hey Jean,

I did as you suggested and it worked on Unity 5.0.1, but it seems that since I upgraded to 5.2 it just doesn't work anymore.

Also, if I have the same materials in other particle systems on the same scene, then I can't make them render at different depths unless I make mutliple materials.
I'm guessing a Custom node is what we need here.
Title: Re: Change Particle Render Queue? (Unity 5)
Post by: Budde88 on September 29, 2015, 07:40:20 AM
bump
Title: Re: Change Particle Render Queue? (Unity 5)
Post by: Budde88 on September 30, 2015, 07:43:39 AM
Well I just wanted to say thank you to the person who suggested I use the 'Set Sorting Renderer Layer' Action.
It seems you deleted your post so I didn't get your name unfortunately.
It works :) So I guess I can marked this as Solved.
Title: Re: Change Particle Render Queue? [SOLVED]
Post by: dudebxl on September 30, 2015, 12:41:35 PM
lol that was me.. so glad it helped.. i was really not sure about the info i gave that i deleted it and i actually just created: set render queue (now available on the ecosystem) (I am also the creator of 'Set Sorting Renderer Layer').

Not sure this is even what is needed but bah.. i learned something new about unity.

 :o