Playmaker Forum

PlayMaker Help & Tips => iOS Help => Topic started by: HaraldsVeiss on September 16, 2015, 05:11:30 AM

Title: Heyzap actions.
Post by: HaraldsVeiss on September 16, 2015, 05:11:30 AM
Hello!

Does someone know is there a Heyzap Playmaker actions available. I am desperate need of these actions and I would really appreciate if someone could tell me if there are some available.

Best,
Haralds
Title: Re: Heyzap actions.
Post by: jeanfabre on September 17, 2015, 01:36:46 AM
Hi,

 I made a trello (https://trello.com/c/1THULL0L/146-heyzap) task for this. Please up vote.

 Bye,

 Jean
Title: Re: Heyzap actions.
Post by: HaraldsVeiss on September 18, 2015, 10:32:27 AM
Hello,

Thank you! I voted it up!

Best,
Haralds
Title: Re: Heyzap actions.
Post by: Broken Stylus on June 22, 2018, 10:19:45 AM
Sorry for the LVL40 thread necromancy (;D) but the plug-in (https://assetstore.unity.com/packages/tools/utilities/ez-ads-professional-ads-manager-76283) available on the asset store is very expensive and weighs nearly 20 Mb.
This seems massively over-engineered for what may be needed, assuming a dozen actions more or less, directly taken from the methods given in Fyber/Heyzap's documentation (https://developers.heyzap.com/docs/unity_sdk_setup_and_requirements).
Title: Re: Heyzap actions.
Post by: Broken Stylus on September 14, 2019, 03:20:33 PM
This cold case is solved. In a sad way. The only available plugin for PM is not available anymore.
Not that it made any sense, we're talking about a few actions here.
I did try to code some but my coding skills hit a ceiling when I tried to wrap my head around the delegate concept.
Heyzap is a very good and popular tool for mediation of other ad networks.
Would anyone else want actions for Heyzap too?
The basic commands seem relatively easy to implement but the stuff on the advanced page of Heyzap is another league altogether.
Title: Re: Heyzap actions.
Post by: Broken Stylus on September 14, 2019, 03:22:23 PM
Trello: Heyzap actions for Playmaker (https://trello.com/c/1THULL0L)
Title: Re: Heyzap actions.
Post by: Broken Stylus on September 25, 2019, 11:24:35 AM
Easy Mobile Pro (https://assetstore.unity.com/packages/tools/integration/easy-mobile-pro-75476) has support for both Heyzap (Fyber) and Playmaker, but the plugin is veeerry expensive.
Title: Re: Heyzap actions.
Post by: ManInAShedGames on September 25, 2019, 11:51:49 AM
Easy Mobile Pro (https://assetstore.unity.com/packages/tools/integration/easy-mobile-pro-75476) has support for both Heyzap (Fyber) and Playmaker, but the plugin is veeerry expensive.

Easy mobile pro is part of the current humble bundle for $15  :)
https://www.humblebundle.com/software/unity-2019-bundle
Title: Re: Heyzap actions.
Post by: Broken Stylus on September 30, 2019, 06:01:38 AM
Su-weet.  ;D
Title: Re: Heyzap actions.
Post by: Broken Stylus on October 07, 2019, 10:04:55 AM
You can also use the Mobile Ads (GDPR Compliant) (https://assetstore.unity.com/packages/tools/integration/mobile-ads-gdpr-compliant-102892) plugin that fully supports Playmaker.
It allows you to pilot any advertisement request and monitoring with the same methods/actions for a large variety of networks.
Title: Re: Heyzap actions.
Post by: Broken Stylus on August 05, 2020, 09:27:41 AM
You can also use the Mobile Ads (GDPR Compliant) (https://assetstore.unity.com/packages/tools/integration/mobile-ads-gdpr-compliant-102892) plugin that fully supports Playmaker.
It allows you to pilot any advertisement request and monitoring with the same methods/actions for a large variety of networks.

I forgot to add that it allows you to do a homemade mediation too. It will not collect centralized data though so you'll need to collect to each network independently, but you can change the mediation parameters remotely, assuming you point to a file on your website. Otherwise it uses a file stored inside your project and remains as is until you update your app.
Title: Re: Heyzap actions.
Post by: Broken Stylus on April 14, 2021, 01:16:53 PM
Other plugins that allow you to call a wide range of networks through PMK actions can be used to create home made mediation suites.
Combined with web/https actions, you could host a txt or xml list on your own website which could be accessed and downloaded by any copy of your game at any time, using this short list to define the percentage of use of this or that network, it's quick to do in a FSM since you can send randomly events for example according to weights (your percentage divided by 100 so it goes from 0 to 1). Then all you have to do is open your respective networks' dashboards and compare their, say, eCPM rates.