Playmaker Forum

PlayMaker Help & Tips => PlayMaker Tips & Tricks => Topic started by: hunz on October 10, 2015, 03:41:04 PM

Title: Unity Cloud build using SourceTree + BitBucket
Post by: hunz on October 10, 2015, 03:41:04 PM
Hey,

Thought I would share an issue that pops up when I was working with SourceTree and BitBucket to Cloud Build.

SourceTree by default ignores .dll files when pushing to BitBucket so you can imagine the errors it throws when building with Cloud Build.

To change this Tools=>Options=>Git then "Edit File"... add a "#" before .dll => "#.dll" ... save and close. 

Close SourceTree and Open it again to ensure the .dll's get pushed in the next commit.

Hope this post helps save a few headaches.