Playmaker Forum
PlayMaker News => General Discussion => Topic started by: Unisonkid on November 28, 2015, 11:36:10 PM
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Hello All. I was wondering if there was anyone who could write an action to do an OnCancel like the OnClick button action for the Unity UI. From what I know there is a submit, cancel, etc. in the event trigger. I'm looking for an action that does what the cancel function does like in the event trigger component. Thanks in advance
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Hi,
the cancel is carried over as a boolean flag in the event data of the onEndEdit event.
so drop a PlayMakerUGuiComponentProxy, use the "On End Edit" event and then when you catch it in your fsm, use "GetEventData" and the boolean value, it will be true if the inputField "wasCanceled":
http://docs.unity3d.com/ScriptReference/UI.InputField-wasCanceled.html
Bye,
Jean