Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Micktu on January 05, 2016, 07:39:19 AM
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Just as the subject says: how do you subscribe to a global event in a script?
So you don't have to create "proxy" FSM listeners/invokers.
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You should check the basic Tutorials on the YT channel
1. right click on an state
2. add global transition
make sure your event is marked as a global event to be send between gameobjects
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You should check the basic Tutorials on the YT channel
1. right click on an state
2. add global transition
make sure your event is marked as a global event to be send between gameobjects
That was not the question however - it's how to respond to PlayMaker events from MonoBehaviors and plain C# objects.
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Oh sorry - misunderstood you. Can't help there sorry.