Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: JayToronto on March 24, 2012, 09:29:36 PM
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Hi, I saw playMaker installed on a friend of mine's computer and was extremely impressed. I'd love to make a purchase soon since I see that it's on sale but I had one question.
One thing I tried to do but couldn't (since I wasn't yet familiar with playmaker and had limited time playing with it) was to replicate the iTween Visual Motion Path editor example on this page:
http://pixelplacement.com/2010/12/03/visual-editor-for-itween-motion-paths/
Is this possible to do on PlayMaker without scripting? How would playMaker assign the path array generated from the visual editor to a gameobject and possibly move it along the path?
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Supporting this would require a new iTween action. You do get a visual path editor with the iTween Move To action; you can use either nodes in the scene or Vector3 positions to define the path.
However it would be really nice to be able to build the path separately...
I'll make a custom action for this. Basically an iTween action that lets you pick a path name, like in the video. I can't include it in the official release because it requires the iTween Visual Path addon, but I'll make it available on this forum.
Thanks for bringing this up - I'd forgotten about the iTween Visual Path addon!
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Thanks! Already purchased it and been playing around with it for a while now! What an excellent extension! Looking forward to the update. :)
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+1
Hi
It is a pity that there is this important option.
I look forward to this addition.
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I find myself in need of this as well. Any update?
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Hi,
I added this possibility few days ago with a custom version of the moveto action:
http://hutonggames.com/playmakerforum/index.php?topic=1699.0 (http://hutonggames.com/playmakerforum/index.php?topic=1699.0)
So you simply reference the name of the path you created visually and done.
bye,
Jean