Playmaker Forum

Playmaker News => User Showcase => Topic started by: sebaslive on June 03, 2016, 06:41:53 PM

Title: Steam VR Playmaker Toolkit [Asset]
Post by: sebaslive on June 03, 2016, 06:41:53 PM
First asset now in the asset store! I am using it for my games right now and if I ever need a new custom script I will add it right away to the asset to continue building a good base. There will also be more tutorials coming soon.

Steam VR Playmaker Toolkit

Aside from the custom actions that come with the package it includes a complete demo package that best shows the scripts in use with a boxing demo, shooting demo, switching between controllers, and more.

(https://d2ujflorbtfzji.cloudfront.net/package-screenshot/c8d00919-0137-4232-9eaa-754e5affcd17_scaled.jpg)

Unity Store (http://u3d.as/u20)

Example Scene (Steam VR required) (http://googledrive.com/host/0B5L7HpcRMuS0QUNyVGZ1Zk5KVUE)

Important: requires playmaker version 1.8.1 or greater!

Features

-Extensive Custom Actions
-Demonstration Scene
-Full Documentation
-Detailed FSM and Actions
-Custom Models

Example Scene demonstrates how to use the most popular Steam VR scripts in custom actions.


-Throw Objects.
-Set up a shooting weapon.
-A boxing machine that allows you to test your speed.
-Firing targets.
-Rumble Controllers.
-Switching between controllers.
-Dual wielding Guns or Boxing gloves.

http://www.frametalestudios.com/#!steamvrplaymaker/d9jrt (http://www.frametalestudios.com/#!steamvrplaymaker/d9jrt)

Any questions or comments, please post here or send an email to frametaleinfo@gmail.com with subject line "playmaker vr Toolkit"
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: 600 on June 04, 2016, 01:14:17 AM
Congrats on the asset, looks great!  8) <-- those are VR glasses  ;D
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: sebaslive on June 04, 2016, 05:46:13 AM
 8) 8) 8) Thanks! Much work was put it to make sure it helps!
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: Groo Gadgets on June 06, 2016, 02:38:26 PM
Awesome asset! Will buy this as soon as I raise the funds for the Vive itself (costs around $1500 Australian dollars after shipping!).

Would you consider working on a set of actions for Google's Daydream VR?

Cheers,

Simon
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: sebaslive on June 06, 2016, 02:54:55 PM
Hi Thanks! (yeah, its a doozy of a cost).

I have been considering creating a set of actions for google dream vr but in the mean time, I want to continue expanding this asset and expand its library.

When that time comes, I will make a note of it here!
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: pandachilli on June 24, 2016, 02:47:55 AM
Hello

I'm seriously thinking of purchasing this tool, looks great.. wondered if you'd consider somehow including the ability to use the 'Focal Point' asset that works with SteamVR?  https://www.assetstore.unity3d.com/en/#!/content/59625

This gives you a 'UltraMan' style ability to move through the scene, by scaling the background in a kind of touchscreen pinch-to-zoom like fashion.

Thanks
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: sebaslive on June 24, 2016, 10:18:03 AM
Hey Pandachilli, I asked Albert if I can integrate his package with this one. Hopefully if he does the next update, which I am currently working on, will include a Playmaker version of Focal Point. I would also place the Playmaker version here for free to go along with his free package.

I will keep you posted here when the update is available on the asset store to better help with your decision with the other features.

Thanks!
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: pandachilli on June 26, 2016, 02:10:14 PM
Hey sebaslive, on the strength of your last post alone I have just bought your toolkit.  :)

Thanks for considering integrating focal point - looking forward to trying both of these out now that I finally have access to a vive. Thanks again!
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: sebaslive on June 27, 2016, 03:26:56 PM
Hi PandaChilli, Thanks for grabbing the toolkit!

I've been discussing the matter with Albert, but after extensive use this weekend with the asset, I think the current best bet is using Set Property to manipulate the subject in playmaker. I attached a capture to illustrate.

More to come soon!


Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: pandachilli on June 29, 2016, 02:06:13 PM
Thanks Sabaslive this looks great.

In the interest of focusing on your toolkit on this thread I'll refrain from asking questions about Focal Point / Playmaker but certainly interested to hear more of your experiments.
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: sebaslive on July 01, 2016, 11:26:03 AM
The toolkit was updated with two new actions and a scene to demonstrate!

-Steam Headset Fade.
-Steam Teleport.

It uses the steam vr scripts to teleport between the Y axis, colliders, or the terrain. The scene is set up to fade the headset after every teleport.

More updates coming soon!
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: mickman on July 09, 2016, 06:05:57 PM
 awesome news...   I purchased  Steam VR PM  about a week back & have been hacking away learning a few actions... loads of fun simply experimenting. 

 I have a Perception Neuron ( mo-cap suit ) sitting here  & am wondering if anyone has tried creating actions for it ?    The main problem I foresee would be in having the  vive and suit align properly...  yes ?
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: sebaslive on August 27, 2016, 10:31:42 PM
Hi all,

The latest version will introduce the bow and arrow mechanic built completely in playmaker using Steam VR.

(http://i.imgur.com/ueQbRRa.gif)

Also included in the latest version, an update on touchpad axis to include graphics to better demonstrate the axis.

edit: Update is live!
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: sebaslive on September 23, 2016, 02:32:48 PM
New update!

-Latest update changes the rumble controls on the bow and arrow mechanic to increase based on distance pulled.

Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: artician on January 13, 2017, 08:32:48 PM
Hi,

The latest Steam VR update broke something, and I now receive this error:
Code: [Select]
Assets/SteamVR Playmaker/Custom Actions/GetSystem.cs(26,27): error CS0117: `SteamVR_Utils' does not contain a definition for `Event'
Can you help me please?  :)

Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: sebaslive on January 14, 2017, 06:10:33 AM
Hi Artician,

Please send an email to Frametaleinfo[at]gmail.com and we can send you the latest fix! The update is already being processed by unity but for a quick fix, we can send you the latest get system.

Thanks!
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: sebaslive on February 08, 2017, 01:57:19 PM
The latest version is live with updated scripts to match the Steam version!
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: CHADALAK1 on February 17, 2017, 01:32:09 PM
Hi,

The latest Steam VR update broke something, and I now receive this error:
Code: [Select]
Assets/SteamVR Playmaker/Custom Actions/GetSystem.cs(26,27): error CS0117: `SteamVR_Utils' does not contain a definition for `Event'
Can you help me please?  :)

I too have this problem. I have the latest SteamVR, Playmaker, and the toolkit as well.
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: sebaslive on February 17, 2017, 09:50:06 PM
Hi Chad, are you running the latest version of unity and playmaker?
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: sebaslive on February 28, 2017, 01:32:31 PM
Steam just updated their asset and it is safe to update with the current version of the toolkit!
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: artician on March 01, 2017, 03:04:26 PM
Hi,

I'm getting this error again(?).  I'm running Unity 5.4.2, with latest versions of SteamVR and this addon.  I cannot update to the latest version of Unity because it has errors with other components.  Can you help?

Thank you for your assistance!
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: sebaslive on March 01, 2017, 03:52:08 PM
Hey Artician,

Can you please send an email frametaleinfo[ @]gmail.com. I'll send you a version that works with your version of Unity.
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: sebaslive on March 01, 2017, 07:55:39 PM
Version being applied to Unity, all versions are working, thanks Artician!
Title: Re: Steam VR Playmaker Toolkit [Asset] [15% Mega Sale!]
Post by: sebaslive on April 17, 2017, 06:28:21 PM
Mega Sale going on, and the first sale for the asset!!

Unity Store (http://u3d.as/u20)
Title: Re: Steam VR Playmaker Toolkit [Asset] [15% Mega Sale!]
Post by: marcos on April 18, 2017, 06:48:48 AM
Hi there,

First of all, great asset!

Would it be possible for you to add some kind of get  touchpad delta position functionality?

I want to be able to rotate an object by swiping my thumb around the pad. The same sort of feeling you'd get moving a cursor around with a touchpad on a laptop, or rotating a 3D object on a smart phone screen,  for example.

Hopefully that makes sense!

Kindest regards,
Mark
Title: Re: Steam VR Playmaker Toolkit [Asset] [15% Mega Sale!]
Post by: sebaslive on April 18, 2017, 07:49:26 AM
Hey Marcos!

This should be pretty simple to do with the current actions and is as easy as making a character move using the regular axis actions.

You get the X and Y in the axis and in the "mouse" gameObject, you can set the translate to the X and Y you received from the controller X Y axis. It would be the same with a touchpad delta position since you are inputing the X and Y from the controller into a gameObjects position.

This would be the quickest way of achieving this unless I misunderstood the action request?

Thanks!
Title: Re: Steam VR Playmaker Toolkit [Asset] [15% Mega Sale!]
Post by: marcos on April 18, 2017, 03:43:48 PM
Thanks for the speedy reply!

Not quite what I'm after, I think.

I wrote that when I was half asleep so I probably didn't word it very well.

The interaction would be like this:

You slide your finger left and right on the touch pad: the object rotates - and + on the Z axis.

Your finger stops sliding, but remains touching: the rotation stops.

I think in what you're describing if I kept my finger still at the side of the touch pad, it would continue to rotate the object, whereas I only want the object to rotate when I move my finger around.

Kindest,
Mark
Title: Re: Steam VR Playmaker Toolkit [Asset] [15% Mega Sale!]
Post by: sebaslive on April 18, 2017, 05:52:54 PM
Hey Mark!

I completely get what you mean! For swiping there is no official way to do this according to the steam api but I can work on a script to get it working. Please, email Frametaleinfo[ @]gmail.com and I will send you the script when it is ready.

Thanks!
Title: Re: Steam VR Playmaker Toolkit [Asset]
Post by: sebaslive on June 12, 2017, 02:48:37 PM
For anyone having trouble with the latest Unity v5.6 and Steam 1.2.1

Quote
The current beta version of Unity 5.6 breaks the normal operation of the SteamVR_UpdatePoses component (required for tracked controllers). To work around this in the meantime, you will need to manually add the SteamVR_UpdatePoses component to your main camera.

Edit: Also, the update poses script has to be changed. Replace it with the one attached. That should work. Hopefully steam vr and unity become compatible again soon with a future update. If not, there will be changes to the toolkit to accommodate the new player prefab. If there are any problems, or questions, please let me know!