Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: djaydino on June 14, 2016, 02:26:40 PM
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Hi,
I exported my globals and then i tested on another project to import then.
when i export it makes this : PlayMakerGlobals.unitypackage
Then when i use that with import globals it says "no globals to import"
and places the PlaymakerGlobals_EXPORTED.asset in the root of the project
Then when i go to import again and go to the folder with PlaymakerGlobals_EXPORTED in it i can not see it by default.
i have to change the extension to all files (*.*)
then i can select it and when i import it,
then it works after reloading the scene
I don't think that this the way it is supposed to be :D
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Exporting/Importing globals changed in 1.8.1. The whole PlaymakerGlobals_EXPORTED.asset workflow was confusing. That file should no longer be exported/imported.
Now Export Globals should let you export a unitypackage, and Import Globals should open a file dialog so you can choose a unitypackage you exported previously to import and merge.
Is that not what you're seeing?
Maybe you're mixing old and new workflow...?
Where are you running Export/Import from (it's in a few places in the UI)?
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Hi,
i made a video showing what i did :