Playmaker Forum

Playmaker News => User Showcase => Topic started by: Graham on June 20, 2016, 04:56:49 PM

Title: Breakout Pro! for Playmaker
Post by: Graham on June 20, 2016, 04:56:49 PM
(http://3dsauce.com/wp-content/uploads/2016/06/forumbreakout1.jpg) (https://www.assetstore.unity3d.com/en/#!/content/64261)

3DSauce proudly presents,

Breakout Pro! for Playmaker. Available now on the Unity Asset Store (https://www.assetstore.unity3d.com/#!/content/64261?aid=1101lGst) and 3DSauce.com! (http://3dsauce.com/release/breakout/)

The most advanced breakout experience on the Asset Store has arrived!

Finely tuned controls, a multitude of powerups and brick types, simple level creation tools and excellent performance make this one of our most awesome game templates yet!

Try the Demo (http://3dsauce.com/demos/breakout.html) and see for yourself!


*Requires Playmaker

Features:
1 - Mobile & Desktop ready!
2 - Highly polished controls
3 - Intuitive paddle bounce angles
4 - Easily tweakable gameplay
5 - Unique powerups
- Fireball
- Laser
- Sticky Paddle
- Grow Paddle
- Shrink Paddle
- Revive Ball
- Split Balls
- Speed Up
- Slow Down
- Extra Life
6 - Smart endgame powerup spawner (Trouble hitting those last few bricks? We have you covered!)
7 - Variety of brick types
- Unbreakable (Except by lasers and fireballs!)
- Multi-hit
- Cage
- Bomb
- Powerup specific
- Side to side moving (Smooth, smooth tick and step tick variations)
- Many different point values and colors
- Custom brick shapes
- Easily create your own brick types
8 - Includes tools to simplify level creation
- Brick snapping
- Brick replacing
9 - Ball pooling system
10 - Easy percentage based drop rate calculator
11 - Supports both perspective and orthographic cameras
12 - 26 Sound effects included
13 - 10 Powerup sprites included
14 - Detailed documentation
15 - High performance on mobile
- 60fps on iPad 2 and Moto G without lighting and shadows
- 60fps on iPad mini Retina with full lighting and shadows!

<< Webplayer DEMO (http://3dsauce.com/demos/breakout.html) >>
<< WebGL DEMO (http://3dsauce.com/demos/webgl/breakout/demo.html) >>
<< Sample Android APK (https://dl.dropboxusercontent.com/u/23760047/breakout/BreakoutPM.apk) >>
*Remember to toggle shadows off on older devices via the button in the top left of the demo.

Feel free to ask questions, make suggestions, or post requests in this thread.

Thank you all for your support! Please remember to leave a rating and review if you want to encourage updates and new kits!
Title: Re: [NEW] Breakout Pro! for Playmaker [INTRO SALE]
Post by: Alex Chouls on June 20, 2016, 06:23:28 PM
Looks amazing! Bringing back memories of Arkanoid! :D
Title: Re: [NEW] Breakout Pro! for Playmaker [INTRO SALE]
Post by: 600 on June 20, 2016, 09:43:13 PM
Cool!
Title: Re: [NEW] Breakout Pro! for Playmaker [INTRO SALE]
Post by: Graham on June 22, 2016, 06:22:41 PM
Thanks for the kind words guys! I put so much polish into this particular project that it feels a shame to not release a full game using it  :P

Today by request, I went ahead and added cross-platform leaderboards using Dreamlo! It seems to be working quite well, you can compete for the high score in any of the available demos posted above.

As soon as the template gets accepted on the Asset store, I'm going to release the leaderboard update.
Title: Re: [NEW] Breakout Pro! for Playmaker [INTRO SALE]
Post by: jeanfabre on June 23, 2016, 12:58:43 AM
Hi,

 Yeah, your game deserved being published for real! Makes me want to own it, just for the graphics and indeed the good old memory.

Well done again!

Bye,

 Jean
Title: Re: [NEW] Breakout Pro! for Playmaker [INTRO SALE]
Post by: jeanfabre on June 23, 2016, 01:25:34 AM
Hi,

 on webgl, I have a button on the top left corner that is slightly off:

(http://i.imgur.com/f89Nn1D.png)

and leaderBoard seems to not kick in ( I finished the game... :) )

Bye,

 Jean
Title: Re: [NEW] Breakout Pro! for Playmaker [INTRO SALE]
Post by: Graham on June 23, 2016, 05:58:37 AM
Thanks Jean! I actually fixed most of the remaining leaderboard bugs last night and made the overall user flow more friendly. You can change your name now!  :P I just uploaded the latest demos.

Unfortunately your score never made it out of the WebGL player and into the leaderboard. You were playing on the Dropbox demo which is behind a secure https website. Sadly WebGL doesn't seem to be able to communicate with anything external unless it's behind an unsecured address or you allow the unsecured connection from your address bar. I am moving the demo to my website to fix that issue.

I have had many other issues while working with WebGL. Sound quality is much lower, graphics are not on par with other platforms, performance is lacking, it even stutters on my very capable pc hardware. Playing full screen does alleviate this slightly, but I don't think WebGL is ready for prime time yet. WebGL is the only platform with this strange stutter, I get better performance on my old iPad2 or Moto G. I highly recommend playing the webplayer demo if you are able, that represents the intended gameplay experience more accurately.
Title: Re: [NEW] Breakout Pro! for Playmaker [INTRO SALE]
Post by: jeanfabre on June 23, 2016, 11:17:07 PM
Hi,
 
Excellent, Thanks for your effort.

 Webgl requires some serious graphics optimization if it's intended for a proper game, so yes, it's not a direct hit... I am well aware of the quality reduction, but still that was a quick way to play and all, and it was not affecting my game play, what did affect the gameplay is the mouse not working when outside the game view, that does affect the game play a lot. So maybe look for an option to use arrow keys or mouse in this situation.

 Too bad, I am sure I was on top of the leaderboard... not.... ;D

I think you should publish to Apple store, Google store, Windows Store, just as a way to drive people into understanding that your project is a serious project, make it free, no ads, no nothing, just to show it's possible, I am sure it will play a big role in developers committing into purchasing this.

Bye,

 Jean
Title: Re: [NEW] Breakout Pro! for Playmaker [INTRO SALE]
Post by: Graham on June 27, 2016, 07:58:14 AM
Thanks for your advice Jean. I'll likely be reactivating my ios developers license to showcase demos like this.

The arrow keys would be an easy solution since the logic is already there for L/R thumb play on mobile. Will add this as an option when I implement menus.
Title: Re: [NEW] Breakout Pro! for Playmaker [INTRO SALE]
Post by: jeanfabre on June 27, 2016, 08:29:33 AM
Hi,

 Yes, this will not only help you promote your set of starter kits, but also promote you as a developer full stop. And having apps on stores is going to put you one step ahead when publishers or clients will consider hiring you.

Bye,

 Jean
Title: Re: [NEW] Breakout Pro! for Playmaker [INTRO SALE]
Post by: Graham on June 28, 2016, 02:15:57 PM
The kit is now officially available on the Unity Asset Store!
https://www.assetstore.unity3d.com/en/#!/content/64261 (https://www.assetstore.unity3d.com/en/#!/content/64261)

The Dreamlo cross platform leaderboard addition has also been submitted for review. Should be live shortly.
Title: Re: [NEW] Breakout Pro! for Playmaker
Post by: Graham on July 01, 2016, 12:49:27 PM
I have some really great news! I think I've finally figured out what was causing the WebGL performance issues. If you try the WebGL demo (http://3dsauce.com/demos/webgl/breakout/demo.html) again, please report on your experience performance-wise. I will be submitting this fix in the next update.

In other news, version 1.4 is now live on the Asset Store. You will find lighting and shadow performance on older devices has been improved dramatically! This update also includes Dreamlo leaderboard integration as well as a number bug fixes and improvements.
Title: Re: [NEW] Breakout Pro! for Playmaker
Post by: Graham on July 05, 2016, 12:27:10 PM
Version 1.5 just went live on the Unity Asset Store.

Performance has been massively improved in WebGL builds!
Title: Re: [Released] Breakout Pro! for Playmaker
Post by: Graham on August 25, 2016, 05:16:26 AM
I went ahead and submitted an update that includes a couple of the most requested features.

v1.6
- Added level selection menu.
- Added pause and resume functionality.
- Added per level leaderboards.
- Added Home, Retry and Next Level buttons to "game over" and "level completion" screens.
- Updated documentation.

The update should be live on the Asset Store soon, in the meantime you can try out the updated demo (http://3dsauce.com/demos/webgl/breakoutlevelselect/demo.html).

I really like where this is going, let me know what you think.
Title: Re: [Released] Breakout Pro! for Playmaker
Post by: play_edu on August 25, 2016, 09:50:00 PM
cool one
Title: Re: [Released] Breakout Pro! for Playmaker
Post by: Unisonkid on September 06, 2016, 11:13:47 AM
Man the game looks great and I like the upgraded style of game-play from the original. Keep up the good work and I am glad to see Playmaker bringing fun games to the table.
Title: Re: [NEW] Breakout Pro! for Playmaker [INTRO SALE]
Post by: clandestine on September 10, 2016, 12:57:43 AM
I put so much polish into this particular project that it feels a shame to not release a full game using it  :P

Yeah, your game deserved being published for real! Makes me want to own it, just for the graphics and indeed the good old memory.

Me too man, come on release a full game!
Title: Re: [Released] Breakout Pro! for Playmaker
Post by: Graham on September 10, 2016, 06:25:45 AM
Man the game looks great and I like the upgraded style of game-play from the original. Keep up the good work and I am glad to see Playmaker bringing fun games to the table.

Thanks Unisonkid, I appreciate that.

I put so much polish into this particular project that it feels a shame to not release a full game using it  :P

Yeah, your game deserved being published for real! Makes me want to own it, just for the graphics and indeed the good old memory.

Me too man, come on release a full game!

Don't tempt me!  ;D
Title: Re: [Released] Breakout Pro! for Playmaker
Post by: jeanfabre on October 24, 2016, 11:46:14 PM
Hi,

 I concur, you should release this as a real game. It's worse it, many times more than so much junk I see passing by the various mobile stores... it's untrue! So yes, what you did is totally valid. I must say it's probably the only breakout I wanted to finish!!!

AND You should then make it features in "Made with Unity", to get even more exposure.


Bye,

 Jean
Title: Re: [Released] Breakout Pro! for Playmaker
Post by: Graham on October 27, 2016, 06:07:20 AM
That is a great idea Jean!

If nobody beats me to it, I probably will do something with this when I get some free time.  ::)
Title: Re: [Released] Breakout Pro! for Playmaker
Post by: jeanfabre on November 08, 2016, 01:29:32 AM
Hi,

 yes.. getting the time is the trick here, I know the feeling!

Bye,

 Jean
Title: Re: [50% Off Sale!] Breakout Pro! for Playmaker
Post by: Graham on November 23, 2016, 06:58:08 PM
(http://3dsauce.com/wp-content/uploads/2016/11/thanksgivingsale.jpg)

From now until November 28th, take 50% off any order on 3DSauce.com! (http://3dsauce.com/) Use coupon code "Thanks50" during checkout.
Title: Re: [Template] Breakout Pro! for Playmaker
Post by: HeathClose on March 22, 2017, 03:39:44 PM
(http://3dsauce.com/wp-content/uploads/2016/06/forumbreakout1.jpg) (https://www.assetstore.unity3d.com/en/#!/content/64261)

3DSauce proudly presents,

Breakout Pro! for Playmaker. Available now on the Unity Asset Store (https://www.assetstore.unity3d.com/en/#!/content/64261) and 3DSauce.com! (http://3dsauce.com/release/breakout/)

The most advanced breakout experience on the Asset Store has arrived!

Finely tuned controls, a multitude of powerups and brick types, simple level creation tools and excellent performance make this one of our most awesome game templates yet!

Try the Demo (http://3dsauce.com/demos/breakout.html) and see for yourself!


*Requires Playmaker

Features:
1 - Mobile & Desktop ready!
2 - Highly polished controls
3 - Intuitive paddle bounce angles
4 - Easily tweakable gameplay
5 - Unique powerups
- Fireball
- Laser
- Sticky Paddle
- Grow Paddle
- Shrink Paddle
- Revive Ball
- Split Balls
- Speed Up
- Slow Down
- Extra Life
6 - Smart endgame powerup spawner (Trouble hitting those last few bricks? We have you covered!)
7 - Variety of brick types
- Unbreakable (Except by lasers and fireballs!)
- Multi-hit
- Cage
- Bomb
- Powerup specific
- Side to side moving (Smooth, smooth tick and step tick variations)
- Many different point values and colors
- Custom brick shapes
- Easily create your own brick types
8 - Includes tools to simplify level creation
- Brick snapping
- Brick replacing
9 - Ball pooling system
10 - Easy percentage based drop rate calculator
11 - Supports both perspective and orthographic cameras
12 - 26 Sound effects included
13 - 10 Powerup sprites included
14 - Detailed documentation
15 - High performance on mobile
- 60fps on iPad 2 and Moto G without lighting and shadows
- 60fps on iPad mini Retina with full lighting and shadows!

<< Webplayer DEMO (http://3dsauce.com/demos/breakout.html) >>
<< WebGL DEMO (http://3dsauce.com/demos/webgl/breakout/demo.html) >>
<< Sample Android APK (https://dl.dropboxusercontent.com/u/23760047/breakout/BreakoutPM.apk) >>
*Remember to toggle shadows off on older devices via the button in the top left of the demo.

Feel free to ask questions, make suggestions, or post requests in this thread.

Thank you all for your support! Please remember to leave a rating and review if you want to encourage updates and new kits!

how is your canvas the same size as the playfield?
... trying to add some custom button functionality from easy touch isn't working because the easy touch canvas is different...
Title: Re: [Template] Breakout Pro! for Playmaker
Post by: Graham on March 23, 2017, 05:04:03 AM
how is your canvas the same size as the playfield?
... trying to add some custom button functionality from easy touch isn't working because the easy touch canvas is different...

I don't have easy touch, so I can't say what's different. You can check the Canvas Scaler component on the canvas itself and compare.

Also, there is no harm in using a second canvas for the controls if need be.
Title: Re: [Template] Breakout Pro! for Playmaker
Post by: jeanfabre on March 23, 2017, 11:32:31 PM
Hi,

 Everytime I see a screenshot of your Breakout game, I am amazed on how good it looks!! release this plz!! It has it's place on stores without a doubt!

 Bye,

 Jean
Title: Re: [Template] Breakout Pro! for Playmaker
Post by: Graham on March 24, 2017, 07:35:09 AM
Hi,

 Everytime I see a screenshot of your Breakout game, I am amazed on how good it looks!! release this plz!! It has it's place on stores without a doubt!

 Bye,

 Jean

Thank you Jean! A friend of mine is in the process of designing levels for this as we speak. There is a good chance you will get your wish!
Title: Re: [25% Off Sale!] Breakout Pro! for Playmaker
Post by: Graham on April 17, 2017, 01:05:59 PM
Breakout Pro is 25% off right now on the Unity Asset Store (https://www.assetstore.unity3d.com/#!/content/64261?aid=1101lGst)
Title: Breakout Pro! for Playmaker
Post by: Graham on August 25, 2017, 03:58:49 AM
Breakout Pro is now Unity 2017 ready, let's make this Breakout week!

To celebrate, we're offering 40% off when you purchase Breakout Pro on our website. (http://3dsauce.com/release/breakout/ (http://3dsauce.com/release/breakout/))

Happy Breakout!
Title: Re: Breakout Pro! for Playmaker
Post by: krmko on September 29, 2017, 02:43:19 AM
Argh, i was on vacation when this was on discount  :(
Title: Re: Breakout Pro! for Playmaker
Post by: Graham on September 29, 2017, 03:45:17 AM
Argh, i was on vacation when this was on discount  :(

I know you've been waiting for a while, I sent you a PM.  :)
Title: Re: Breakout Pro! for Playmaker
Post by: krmko on September 29, 2017, 04:05:04 AM
You're the man, thanks ;)