Playmaker Forum

Playmaker Feedback => Feature Requests => Topic started by: escpodgames on June 24, 2016, 05:57:07 PM

Title: State Groups
Post by: escpodgames on June 24, 2016, 05:57:07 PM
As well as the task manager idea, I have been thinking about how grouping of states could be handy. Visually and practically they make heaps of sense

Feature ideas -
 - Drag States into a Group
 - Groups auto size around states that are in the group
 - Name the group (see image)
 - Group comments (see image)
 - Ability to move the group like a state (click drag the group name bar)
 - Copy/Paste groups

Thoughts? is this even possible?
Title: Re: State Groups
Post by: djaydino on June 25, 2016, 02:13:58 AM
Hi,
Also be able to collapse the group and color them.
Title: Re: State Groups
Post by: Ateam on August 03, 2016, 08:55:54 PM
I like the idea
Title: Re: State Groups
Post by: cloud03 on August 04, 2016, 04:06:41 AM
Yup, me too, this could really help organize things in Playmaker!
Title: Re: State Groups
Post by: jeanfabre on August 10, 2016, 01:43:40 AM
Hi,

 yes. I would like that too :) But in this mockup, you should also be aware of potential link going in and out of a group to other parts of the fsm. I think this is where group could take a very useful role in collapsing a feature in an fsm and see what is linked to and from it.

Bye,

 Jean
Title: Re: State Groups
Post by: djaydino on August 11, 2016, 06:17:13 AM
Hi,
This topic (http://hutonggames.com/playmakerforum/index.php?topic=13302.0;topicseen) gave me another idea.

With a tetris game i was using the templates but i had several object doing just a few actions different so i could not use the template for them.

Maybe an idea is when using those groups in a template that they are able to be edited per fsm that is using that template or the other way around that states outside the groups are editable.

i hope you understand what i mean :)
Title: Re: State Groups
Post by: escpodgames on September 21, 2016, 10:56:34 PM
Bump! Alex? thoughts?
Just saw that Unreal has this and it's amazing.
Title: Re: State Groups
Post by: djaydino on November 04, 2016, 07:57:46 AM
Hi,
It would also be nice if templates could be placed inside a group,
So you could it for parts that are the same on several objects and have different things outside the group.

for example i have a bunch of enemies which all do the same, but i want certain ones to move up, others left, others right and others down.

i could then make a template doing the standard things (for example wave sword/idle every 5 sec and so on)
and place that in a group.

then outside the group i could then set desired direction for each enemy.
Title: Re: State Groups
Post by: Dreatern on February 05, 2017, 12:15:38 AM
+1

I have suggested something like that in 2012 before subfsm.
Same concept, like the old virtools "building blocks"
https://goo.gl/HwURX4

https://youtu.be/jxDxmF7Mj5c?t=1m40s

Something like that will make Playmaker better and easy to keep things organized.

The mock-up I used in 2012
(https://lh5.googleusercontent.com/-xtn-QblVnpU/UMtNXt6jTVI/AAAAAAAAB3M/mmxupwgEh3w/s840/sub_fsm.jpg)
Title: Re: State Groups
Post by: krmko on February 05, 2017, 01:47:53 AM
I think nodecanvas also has it, really helps keep things clean.
Title: Re: State Groups
Post by: human890209 on February 06, 2017, 01:54:11 AM
Nested will be great, and make Variable/Event local or exposed!
Title: Re: State Groups
Post by: krmko on September 29, 2017, 03:07:10 AM
I fiddled a bit with NodeCanvas, it's quite convenient and i think it could really help for the workflow. There's also group nesting implemented in NodeCanvas, so you can put a state group into state group. Here's how so called Canvas Groups work over there:

(http://nodecanvas.paradoxnotion.com/wp-content/uploads/sites/4/2015/12/CanvasGroup.gif)

Quite neat, huh?
Title: Re: State Groups
Post by: jeanfabre on October 12, 2017, 01:14:47 AM
Hi,

 yes, it's been discussed, and It's on the roadmap for sure.

 Bye,

 Jean