*PLAYMAKER REQUIRED *
This extension requires one license per seat
These actions are ready for production.It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL.
DOCUMENTATION (https://axlplay.com/documentation-for-easy-ai/)
This game was made with these actions.
(https://i1.wp.com/axlplay.com/wp-content/uploads/2016/06/IMG_1128.jpg?resize=300%2C169&ssl=1)
Download for Android (https://play.google.com/store/apps/details?id=com.axlplay.zombiewar)
Download for iOS (https://itunes.apple.com/us/app/zombie-vs-rebels-war/id1123651673?mt=8)
Easily create and modify dynamic AI Behaviors for your game project with these simple actions for playmaker.
(https://axlplay.com/wp-content/uploads/2016/06/object-can-hear-50.png)
The following actions are included:
- Flee
Flee from the target specified using the Unity NavMesh
- Pursue
Pursue the target specified using the Unity NavMesh
- Evade
Evade the target specified using the Unity NavMesh
- Patrol
Patrol around the specified waypoints using Unity NavMesh
- Cover
Find a place to hide and move to it using Unity NavMesh
- Wander
Wander using Unity NavMesh
- Can See Object
Check to see if the any objects are within sight of the agent
- Can Hear Object
Check to see if the any objects are within hearing range of the current agent.
- Flock
Flock around the scene using Unity NavMesh
- Not See Object
Check to see if the any objects not are within sight range of the current agent.
- Search
Search for a target by combining the wander, within hearing range, and the within seeing range tasks using the Unity NavMesh.
(https://axlplay.com/wp-content/uploads/2016/06/screenshot19-jun-50.png)
Link To Asset Store (http://u3d.as/v7j)
SEE DEMO Capture the flag (https://axlplay.com/ai/)
CONTACT US (oliver@axlplay.com)
AxlPlay.com (https://axlplay.com)