Playmaker Forum
PlayMaker Feedback => Feature Requests => Topic started by: escpodgames on August 09, 2016, 10:13:15 PM
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A quick idea that might be possible and would help debugging issues so much easier.
A reference tab, like variables it would have a list of the references in that FSM. ie if you set a property of a text mesh, that would be in the list with the number of references in that FSM. Activating a gameobject .. that game object would be in the list.
How possible is this?
And could this also work with Action used in an FSM
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Hi,
In principle yes, it's possible and this is how I created the linker wizard. But this has a huge impact on editor performances. and would need editing actions to log their "action" details basically.
So here, the best option is to edit an existing action and add a log to debug your context, and once this is fixed you can revert the action.
If you need to help on editing the actions, let me know I can provide an example and then you can deploy to other actions.
Bye,
Jean