Playmaker Forum

Playmaker News => User Showcase => Topic started by: 4s4 on April 15, 2012, 11:19:38 AM

Title: FRUITMATTER gone gold!
Post by: 4s4 on April 15, 2012, 11:19:38 AM
Yellow, new playmaker user here. Got the PM in my hands last week. Started building this simple shooter right away... Here's where I´m now:

(http://www.kaipaamo.fi/make3d/wp-content/uploads/2012/04/editorshot.png)
And a little video:
http://youtu.be/e8P7GszMsK0 (http://youtu.be/e8P7GszMsK0)

My blog has more info of the progress so far. http://www.kaipaamo.fi/make3d/ (http://www.kaipaamo.fi/make3d/)
Title: Re: banana shooter (title pending)
Post by: Groo Gadgets on April 15, 2012, 06:13:16 PM
Hey mate,

It's looking very cool, love the vector black hole and the twin trails from the banana projectiles.

Keep it up!

Simon
Title: Re: banana shooter (title pending)
Post by: 4s4 on April 16, 2012, 11:01:44 AM
http://youtu.be/I_aeEHbo1eA  (http://youtu.be/I_aeEHbo1eA) Progress!

Floor lights!
(http://www.kaipaamo.fi/make3d/wp-content/uploads/2012/04/discolights.jpg)
Title: Re: banana shooter (title pending)
Post by: 4s4 on April 20, 2012, 02:30:30 PM
New stuff, I started creating the main game, got new placeholders for bullet types and bullet viewer working today. Also new effect for bullets that miss their targets: http://youtu.be/IGU5ijYfiAA (http://youtu.be/IGU5ijYfiAA)'

And blog post http://www.kaipaamo.fi/make3d/moloch-eats-healthy/ (http://www.kaipaamo.fi/make3d/moloch-eats-healthy/)
Title: Re: banana shooter (title pending)
Post by: 4s4 on April 24, 2012, 04:12:37 PM
Got things done! Lots of new stuff:
(http://www.kaipaamo.fi/make3d/wp-content/uploads/2012/04/screenshotsmaller.jpg)
Blog post:
http://www.kaipaamo.fi/make3d/getting-things-done/

Newest video:
http://youtu.be/PNLx-p40C4I (http://youtu.be/PNLx-p40C4I)
Title: Re: banana shooter (title pending)
Post by: 4s4 on April 26, 2012, 04:34:42 PM
And new stuff:
http://www.kaipaamo.fi/make3d/rules-sounds-movement-and-some-spawning/
Title: Re: banana shooter (title pending)
Post by: 4s4 on April 30, 2012, 02:22:34 PM
http://www.kaipaamo.fi/make3d/balancing-acts-and-fruit-matters/ (http://www.kaipaamo.fi/make3d/balancing-acts-and-fruit-matters/) Scoring and basic gameplay work. now It's time to tweak :)

Newest video: http://youtu.be/vEJf8zqmVI0 (http://youtu.be/vEJf8zqmVI0)
Title: Re: banana shooter (title pending)
Post by: Alex Chouls on April 30, 2012, 02:49:53 PM
It's really fun seeing this come together - great blog!
Title: Re: banana shooter (title pending)
Post by: 4s4 on May 05, 2012, 01:28:19 PM
Alex, thanks, and thank you for this great tool :)

Newest update: http://www.kaipaamo.fi/make3d/grinding-in-progress/ (http://www.kaipaamo.fi/make3d/grinding-in-progress/)
And video: http://youtu.be/1UBgwoVbrms (http://youtu.be/1UBgwoVbrms)
Title: Re: banana shooter (title pending)
Post by: 4s4 on May 10, 2012, 01:15:46 AM
http://www.youtube.com/watch?v=ik_cIrOrbb8 (http://www.youtube.com/watch?v=ik_cIrOrbb8) newest video: got leveling up working. Game gets more and more difficult by each level until player fails.
Title: Re: banana shooter (title pending)
Post by: 4s4 on May 15, 2012, 02:37:00 AM
Aaand loads of new stuff:
(http://www.kaipaamo.fi/make3d/wp-content/uploads/2012/05/screensmall.jpg)
http://www.kaipaamo.fi/make3d/feature-creeps-and-new-ship/ (http://www.kaipaamo.fi/make3d/feature-creeps-and-new-ship/)
http://youtu.be/8B7YTP4BTk0 (http://youtu.be/8B7YTP4BTk0)
Title: Re: banana shooter (title pending)
Post by: justifun on May 15, 2012, 05:42:18 AM
Great progress 4s4!

Perhaps you can share with us some of the playmaker related actions or FSM setups you used to achieve some of the game mechanics so that we can all learn how it was used in real life.

Keep up the great work!

-Justifun
Title: Re: banana shooter (title pending)
Post by: 4s4 on June 03, 2012, 05:08:38 PM
New stuff! Getting closer to feature lock. My Playmaker scenes are getting pretty complex. Is it normal that the global variables window takes quite a while before opening and it feels bit unresponsive? I think I have aroudn 50-100 Global variables there. Game it self runs nicely.
(http://www.kaipaamo.fi/make3d/wp-content/uploads/2012/06/smallslow.jpg)

new video:
http://youtu.be/JyUCuQt2zPo (http://youtu.be/JyUCuQt2zPo)
Title: Re: banana shooter (title pending)
Post by: Jernau on June 04, 2012, 02:34:19 AM
Banana Shooter is looking great! I can't wait to play the final version.

I've taken the design decision in my game to have as few Global Variables as possible. This means that I encapsulate variables in their respective FSMs; for example I have a movesAllowed variable that is owned by the Moves Allowed FSM on my Movement Manager GameObject. If any other FSM needs to access this variable they request it from the Moves Allowed FSM and it's sent via an event (using Set Event Data). The downside to my approach is that it requires more plumbing (more states, events and actions) than using Global Variables, but it has the advantage of a cleaner division of concerns. So far it seems to be working well for me.

Did you make a specific game design decision to go the full Global Variables route, or is that just how your game grew to be?
Title: Re: banana shooter (title pending)
Post by: 4s4 on June 04, 2012, 09:29:25 AM
Jernau, Definitely the latter, one and half month ago I really only had an faith idea what the game would be and what would be reguired to make everything happen. Some of my earlier Playmaker stuff makes me cringe.  :P
I've fixed lot of stuff lately, but some of the things are too deep to fix now, so I've just left them be. For the next project I'll do bit more pre design work... maybe ;)
Title: Re: banana shooter (title pending)
Post by: 4s4 on June 10, 2012, 02:52:58 PM
(http://www.kaipaamo.fi/make3d/wp-content/uploads/2012/06/enemies3.jpg)
(http://www.kaipaamo.fi/make3d/wp-content/uploads/2012/06/enemies2.jpg)

newest video:

Getting closer to final product step by step!
There has been loads of tweaks and graphical enhancments since my last update. Today I created new enemy type: the blackball entity. can be seen on the video!

My last development week starts tomorrow, on Friday the game should be good enough condition for Unity awards entry. :)

Title: Re: banana shooter (title pending)
Post by: 4s4 on June 11, 2012, 04:00:30 PM
Did some work on the on the playership and pickup objects.

It's funny how much updating graphics can change the feel of the game.

(http://www.kaipaamo.fi/make3d/wp-content/uploads/2012/06/candy1.jpg)


I also did a spanking explosion effect for the blackball explosion, I'll show it off on the next update.
Title: Re: banana shooter (title pending)
Post by: 4s4 on June 12, 2012, 04:33:49 PM
What have I done?
Title: Re: banana shooter (title pending)
Post by: 4s4 on June 17, 2012, 01:04:19 PM
Got a decent build ready for the Unity awards 2012.. Still need to get this thing released before 30th of june to qualify. Any suggestions where I should put the thing? I looked into desura put I dunno... what are common options for indies?

I just came back from short two day break, I'll start working again on tomorrow, need to add music and do some bug fixes.

here's the video from the build I send to Unity

Title: Re: banana shooter (title pending)
Post by: 4s4 on July 05, 2012, 01:52:07 PM
Bought iOS developer license yesterday.

Made this today:


Pretty cool, though quite laggy, need to start optimizing my stuff soonish.
Title: Re: FRUITMATTER gone gold!
Post by: 4s4 on August 28, 2012, 12:55:51 PM
Aand the game is done!! What a feeling!

Check out the launch trailer:

Buy the game from http://www.fruitmatter.com (http://www.fruitmatter.com)
Title: Re: FRUITMATTER gone gold!
Post by: justifun on August 28, 2012, 01:34:25 PM
Congratulations 4s4, on completing your game!  You've created a really nice polished game entirely with playmaker!  Truly inspirational.  I wish i was able to stay focused enough to take more of my projects through to completion. 

Any chance you could do a post mortem and talk about some of the playmaker related game development do's and don'ts you discovered during the process?

We'd love to learn from your experiences.

-Justifun
Title: Re: FRUITMATTER gone gold!
Post by: reedomatic on August 28, 2012, 03:18:37 PM
Congrats on finishing the game, looks very good.
Title: Re: FRUITMATTER gone gold!
Post by: Groo Gadgets on August 28, 2012, 06:15:01 PM
That's awesome news, congrats mate!

I'd love to hear more about your development process, would you mind sharing a post mortem with us all?

Cheers,

Simon

P.S. Absolutely LOVE your website! Great work turning it into retro box art  :-)
Title: Re: FRUITMATTER gone gold!
Post by: 4s4 on August 30, 2012, 02:54:09 AM
Thanks people! I'm just finishing up the press contacts, I've sent about 12 reviews copies just today to different indie game sites. Few coverage yet and even fewer sales, luckily I'm not really doing this to get rich :D

Anyways, I'm thinking of doing a demo, maybe that would boost the sales a bit, demo should be available today or early tomorrow, It's just hard to decide what to show in a demo for a game like this. I might show too much or too little, oh well.
Title: Re: FRUITMATTER gone gold!
Post by: 4s4 on September 01, 2012, 03:51:43 AM
Demo out for both platforms! http://www.indiedb.com/games/fruitmatter (http://www.indiedb.com/games/fruitmatter)