Playmaker Forum

Playmaker Help & Tips => VR Help => Topic started by: LordHorusNL on January 10, 2017, 12:34:47 PM

Title: Grabbing object in VR and velocity?
Post by: LordHorusNL on January 10, 2017, 12:34:47 PM
Hey guys i'm working on a pickup/interaction system for VR that allows you to pickup and throw objects, this works great when stationary.

However when the camerarig is moving and i drop the object, it does not fall straight down, but falls back from where the player is comming. So it does not take the camerarig velocity into consideration.

I have this and it works great:

Get controller position and velocity
Set parent
Use gravity
Set rigid body constraints
Set velocity
Set angular velocity

Can anybody tell me how i would get the object to fall straight down when moving?
Title: Re: Grabbing object in VR and velocity?
Post by: westingtyler on April 01, 2017, 11:36:42 AM
are you using oculus touch controllers in vr? I can't get them to work with playmaker but really want to.