Playmaker Forum

PlayMaker News => User Showcase => Topic started by: Arnoob on March 19, 2017, 09:55:04 AM

Title: Procedurally generated level (binding of issac style)
Post by: Arnoob on March 19, 2017, 09:55:04 AM
https://www.youtube.com/watch?v=fnetAr78Dnk (https://www.youtube.com/watch?v=fnetAr78Dnk)

Here is a first walk in a procedural level I made.
Everything is done with playmaker (thanks to arraylists).
Ask any question if I can help by the way!
Title: Re: Procedurally generated level (binding of issac style)
Post by: Ateam on March 19, 2017, 03:23:46 PM
Wow Can you make a documentation or a videotutorial about how you make that?
Title: Re: Procedurally generated level (binding of issac style)
Post by: Arnoob on March 22, 2017, 05:17:33 AM
Hi!

It would be very long to do  :-\ but you can gather a lot of informations with my explanations in the reddit threads.

https://www.reddit.com/r/Unity3D/comments/609xd9/a_level_generator_i_made_binding_of_isaac_logic/ (https://www.reddit.com/r/Unity3D/comments/609xd9/a_level_generator_i_made_binding_of_isaac_logic/)

https://www.reddit.com/r/Unity3D/comments/5z1cjb/a_screenshot_from_a_procedurally_generated_level/ (https://www.reddit.com/r/Unity3D/comments/5z1cjb/a_screenshot_from_a_procedurally_generated_level/)