Playmaker Forum

PlayMaker Help & Tips => Unity Services => Topic started by: HeathClose on May 01, 2017, 12:19:41 PM

Title: Unity Analytics Actions
Post by: HeathClose on May 01, 2017, 12:19:41 PM
I have a question about the actions for unity analytics...

(https://www.dropbox.com/s/mb7x4dz4q6y8utl/Screenshot%202017-05-01%2011.13.23.png?dl=1)

In the result section, is this just to send an event?  Is the action sending information to the analytics dashboard or does "send custom event" mean something about playmaker events...

is this needed on the same game object?

(https://www.dropbox.com/s/hxvs6owtdc29kck/Screenshot%202017-05-01%2011.13.41.png?dl=1)

if so, what needs to go in those fields and how do I tie it to the action?

I'm looking for a primer using these actions, please...


Title: Re: Unity Analytics Actions
Post by: HeathClose on May 02, 2017, 10:56:43 AM
anyone know how to use these?
Title: Re: Unity Analytics Actions
Post by: jeanfabre on May 03, 2017, 01:34:45 AM
Hi,

- what is the "Exists" action?
- Why are you using sequenced State for this? seems uncessary, sequence state is not recommended unless you must use it.

The result section is only for your logic to take appropriate actions it doesn't do anything to the Analytics at all, so in your screenshot, the Analytic event sent to Unity it "pushed_play".

 As for the Analytics Tracker, it works without PlayMaker: https://docs.unity3d.com/Manual/UnityAnalyticsAnalyticsTracker.html

Bye,

 Jean