Playmaker Forum

Playmaker News => User Showcase => Topic started by: sebaslive on June 13, 2017, 03:22:30 PM

Title: Oculus Touch Playmaker - Toolkit [Asset]
Post by: sebaslive on June 13, 2017, 03:22:30 PM
Oculus Touch Playmaker Toolkit

The second toolkit that matches the Steam VR Playmaker toolkit. This is the complete package for all Touch actions and needs. It was designed for simplicity and ease to jump in and get started right away without a need to read a manual (even though it comes with one!)

(https://d2ujflorbtfzji.cloudfront.net/package-screenshot/42af28a5-bc37-48e2-b3ca-f70bbbdfcd3b_scaled.jpg)

Unity Store (https://www.assetstore.unity3d.com/en/#!/content/90963)

Important: requires playmaker version 1.8.1 or greater!
Important: requires OVR!

Features

-Extensive Custom Actions
-Demonstration Scene
-Full Documentation
-Detailed FSM and Actions
-Custom Models

(https://static.wixstatic.com/media/fc88c8_be975fc708a04770bd512c4df8a3e19f~mv2.gif)

Example Scene demonstrates how to use the most popular Oculus VR scripts in custom actions.

-Finger Detection.
-Guiding third person character.
-Throw Objects.
-Set up a shooting weapon.
-A boxing machine that allows you to test your speed.
-Firing targets.
-Rumble Controllers.
-Switching between controllers.
-Dual wielding Guns or Boxing gloves.

http://www.frametalestudios.com/oculus-playmaker-toolkit (http://www.frametalestudios.com/oculus-playmaker-toolkit)

Any questions or comments, please post here or send an email to frametaleinfo@gmail.com with subject line "Oculus Playmaker vr Toolkit"
Title: Re: Oculus Touch Playmaker - Toolkit [Asset]
Post by: Mulbin on August 10, 2017, 02:33:17 AM
Any chance this works with Unity 5.4?  Locked in without a major rebuild of my game.  Updating breaks soooo much stuff.
Title: Re: Oculus Touch Playmaker - Toolkit [Asset]
Post by: sebaslive on August 16, 2017, 11:28:49 AM
Sorry Mulbin, it was designed for 5.6 and above.

Additional note.
Anyone that is having errors on 2017 version with oculus. The code in OvrOverlay is currently not working.

Replace the OvrOverlay file attached with the one in your project.

This is a temporary fix until Oculus gets the latest version working.
If you have any questions please let me know!