Playmaker Forum
PlayMaker Feedback => Action Requests => Topic started by: westingtyler on June 16, 2017, 01:08:27 PM
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This would be useful for having objects float in wavy water (which uses a vertex displacement shader) or for putting bullet holes actually on objects rather than on their box colliders.
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I wonder if it'd be necessary to loop through all the vertices for this? That sounds like it could get expensive pretty quickly