Playmaker Forum
PlayMaker News => General Discussion => Topic started by: tcmeric on July 03, 2017, 08:54:46 AM
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Hi,
It seems like I cannot called Destroy() in a playmaker FsmStateAction script (even though I can in a normal monodevelop c# script). Is there a reason for this, or a way I can work around it?
Thanks!
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Hi, i Looked on some of the standard actions and destroy is called like this :
Object.Destroy(something);
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Awesome, thanks for the tip!
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Hi,
So, the title next time should be "Alex / jean / djaydino " ;D ::)
Bye,
Jean
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Hi,
Hehe :D
He's my only patron (atm) so i need to take good care if him :D
Your are excused (this time) :P