Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: HeathClose on July 08, 2017, 05:34:53 PM
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So when I tap on the screen, it changes a bool... a bool test every frame in state 1 detects the change... sends it to state 2 where my player swaps sprites.. and when I let up my finger... the bool test goes false in state 2... and sends it back to state 1 where the sprite resets as it exits state 2... simple...clean...easy... I need this to be visible to all other clients.
I thought I had this figured out in another thread... as I did get it to send events based on the bool test and broadcasting an event to the other clients... but what I found was... it changes the sprites of every player on all the client that isn't "IS MINE"...
How do I simply swap out a sprite on the correct player across all clients?
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Hi,
Can you give some more information?
How you set this up and maybe a link to that other thread?
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so what I did to achieve this sprite swap over the network might not work for everyone because it is a single sprite... but this would work for a single sprite or sprite animation....
what I did was duplicate the sprite and drag both into the scene creating an "animation"... then when I tap, the tap changes an animator bool to the animator state that is "animating" the two identical sprites...
then i added another slot to the observed components on the 'photon view' and dragged the 'photon animator view' to it
now the sprite changes across all clients properly