Playmaker Forum
PlayMaker News => General Discussion => Topic started by: human890209 on August 30, 2017, 12:03:14 AM
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Hi,
I'm using a FsmObject variable. Its value always return null! Help! I'm not a programmer, hope someone good at it could help me out!
In my action script, before doing the real thing I wrote this to initialize the FsmObject.
if (ABC.value == null)
{
Debug.log("ABC.value is null!")
ABC.value = new MyObject();
}
MyObject is a simple class:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
public class MyObject: Object {
public bool b;
public MyObject()
{
this.b = true;
}
}
}
Every time my Action is entered or using everyFrame. I got this "ABC.value is null!" log and the ABC.value are reset. I can't store the result into the ABC FsmObject variable. :(
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Hi,
it could be that you need to add an attribute for it to be serializable.
https://docs.unity3d.com/ScriptReference/Serializable.html
or Unity objects are special ( buggy in their implementation...) and == null doesn't work in some cases.
can you try this:
aObj == null || aObj.Equals(null);
it could be also that initializing the object like that doesn't work. can you do that on Reset() instead?
Bye
Jean