Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: miguelfanclub on September 08, 2017, 11:01:47 AM

Title: Pathfinding grid based with discrete movement
Post by: miguelfanclub on September 08, 2017, 11:01:47 AM
Can someone point me the best way to do a "simple" path finding method in order to achieve my enemies movement?


Thanks!
Title: Re: Pathfinding grid based with discrete movement
Post by: taterbug3000 on October 27, 2017, 12:44:09 PM
Did you ever get any info on this?  I'm curious too.
Title: Re: Pathfinding grid based with discrete movement
Post by: djaydino on October 27, 2017, 04:27:32 PM
Hi,
Maybe this topic (http://hutonggames.com/playmakerforum/index.php?topic=15440.0) can get you in the right direction.

look at the video on reply #10 to setup navmesh

and on reply 14 i have a video for player movement.

For an enemy it works similar. instead of click to move you can set something different for it (depending on your game)