Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: miguelfanclub on September 08, 2017, 11:01:47 AM
-
Can someone point me the best way to do a "simple" path finding method in order to achieve my enemies movement?
- Its FP Dungeon Crawler style, moving every 4m and 90ยบ turns (eye of the beholder style)
- Could I use navmesh and then, somehow clamp the result to use the grid movement?
- Should I go with the A* one here? http://hutonggames.com/playmakerforum/index.php?topic=2540.0 (http://hutonggames.com/playmakerforum/index.php?topic=2540.0) In my case i dont need to generate the grid as it will be every floor piece, I will be only using the actions to move
- Any other package in the store that you might think would work?
Thanks!
-
Did you ever get any info on this? I'm curious too.
-
Hi,
Maybe this topic (http://hutonggames.com/playmakerforum/index.php?topic=15440.0) can get you in the right direction.
look at the video on reply #10 to setup navmesh
and on reply 14 i have a video for player movement.
For an enemy it works similar. instead of click to move you can set something different for it (depending on your game)