Playmaker Forum

Playmaker News => Work In Progress... => Topic started by: miguelfanclub on September 10, 2017, 02:12:26 PM

Title: Templar
Post by: miguelfanclub on September 10, 2017, 02:12:26 PM
Just showcasing whats going on with my project, used to keep learning and motivating myself.

Its a game I designed time ago. An FP Dungeon Crawler with turn based combat.
Enemies are going to be fully PBR 2D Images showing front/side/back sprites.
Im doing everything, coding and art  8)

(Old mockup)
(http://puu.sh/xwABS/1c48a1d157.jpg)

Turn Based Combat mockup
(http://puu.sh/xwAD9/a947dc3906.jpg)
(http://puu.sh/xwAFH/a495f47202.jpg)

UI mockup
(http://puu.sh/xwAEq/2b1c5639e5.jpg)


Title: Re: Templar
Post by: miguelfanclub on September 10, 2017, 02:15:30 PM
Ive done a pretty solid character controller.
Im able to raycast efficiently (all is done by event) and now I can detect interactable elements and show correct UI depending on the distance. Character cant move if there is collission around (this scene has no wall)

Video link
https://youtu.be/SHLCao20JwA (https://youtu.be/SHLCao20JwA)

Title: Re: Templar
Post by: pigglet on September 11, 2017, 07:50:42 PM
Whoa! It looks very nice!
Title: Re: Templar
Post by: krmko on September 13, 2017, 05:37:09 AM
When i see something like this i can't help to think how far away i am from something this good haha :D