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PlayMaker Help & Tips => PlayMaker Help => Topic started by: bazzaro135 on September 12, 2017, 08:47:55 AM

Title: PathFinding Addon Issue[SOLVED]
Post by: bazzaro135 on September 12, 2017, 08:47:55 AM
I am very new to Unity as a whole and I am following a tutorial on youtube and all has been going well until he added the pathfinding addon via the ecosystem.

I am using Unity 5.5.0f3 and I am trying to add this https://hutonggames.fogbugz.com/default.asp?W1174

Once I add that addon I go to add an action to the FSM but none of the Nav options are there that the addon should have added.
I do have these errors in the console now tho,

Code: [Select]
Assets/PlayMaker PathFinding/Agent/GetAgentIsStopped.cs(71,31): error CS1061: Type `UnityEngine.AI.NavMeshAgent' does not contain a definition for `isStopped' and no extension method `isStopped' of type `UnityEngine.AI.NavMeshAgent' could be found. Are you missing an assembly reference?
Assets/PlayMaker PathFinding/Agent/SetAgentIsStopped.cs(58,11): error CS1061: Type `UnityEngine.AI.NavMeshAgent' does not contain a definition for `isStopped' and no extension method `isStopped' of type `UnityEngine.AI.NavMeshAgent' could be found. Are you missing an assembly reference?



Here is the tutorial I am following if needed:
Title: Re: PathFinding Addon Issue
Post by: djaydino on September 12, 2017, 10:19:41 AM
Hi,
i tried on unity 5.6.2 there they seem to work
Did you use the ecosystem to get them?
Title: Re: PathFinding Addon Issue
Post by: bazzaro135 on September 12, 2017, 10:47:44 AM
Yes I did, I can try upgrading my unity and see if that works.
Title: Re: PathFinding Addon Issue
Post by: bazzaro135 on September 12, 2017, 12:18:07 PM
I updated my unity to 5.6.2 and it seems to be working now. Thank you for the help.