Playmaker Forum
PlayMaker Feedback => Action Requests => Topic started by: NinjaX on September 30, 2017, 06:30:33 PM
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Super random sorry, but I was just thinking it would be convenient to have the PLAY SOUND action come with a delay if possible ?
Sometimes you need the sound clip to start in that state, that, say is 2 seconds long but you need the .5 audio clip to start at like .75 seconds or something like that. That was a specific example lol
Im just asking for a friend ...
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Hi,
I can't really find something on the unity documents/forum on how to do this.
If you find some scripts let me know so i could convert it to an action.
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If it is something that can be related to any variable (name of the enemy, sound clip, whatever), why not simply use wait before playing the clip?
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TY for the replies... I guess its not a major thing. But would be convenient... I dunno.
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Hi,
simply have a dedicated Fsm that receives a global event "PLAY SOUND DELAYED" and call that event, then the fsm implements a wait of x seconds and then play the sound.
Bye,
Jean