Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: terri on October 24, 2017, 06:45:37 AM

Title: Framerate Independent Character Controller movement
Post by: terri on October 24, 2017, 06:45:37 AM
Hey! So I thought I had this figured out, but I've been getting reports from players that movement seems to be slowing down on high framerates. Default is 60, and 120 seems to slow down a bit and uncapped it seems to be drastic.

My character has a standard character controller component, and movement is done with Controller Move with Per Second set to true. I figured this would be enough but apparently its not, can anyone shine a light on what could be the issue?

I feel like its definitely taking deltaTime into account as its not moving twice as fast, but what would make it slower? Could deltaTime not be returning the right value?