Playmaker Forum

PlayMaker News => General Discussion => Topic started by: Deek on October 28, 2017, 12:02:03 PM

Title: Can I use PlayMaker in an own unrelated asset for the Asset Store?
Post by: Deek on October 28, 2017, 12:02:03 PM
I recently started to create an own asset that extends the NGUI functionality by anything that I see it's missing (like sprite-animations, -shadows, etc.) and would like to use PlayMaker FSMs (only) in the Demo-Scenes, because I've gotten so used to it and it's way more convenient than creating scripts for everything.

Since this asset isn't targeted at PlayMaker users, I wonder if I can include a broken down PlayMaker version (the PlayMakerPreview package maybe?), so that the end-user doesn't need to have PlayMaker installed to let these FSMs run.

Is that possible/ok to do?
If so, I would probably also need to include the actions used in those FSMs or is there a different method entirely?
Title: Re: Can I use PlayMaker in an own unrelated asset for the Asset Store?
Post by: djaydino on October 28, 2017, 04:58:06 PM
Hi,
I think it is best to ask to alex (http://hutonggames.com/playmakerforum/index.php?action=profile;u=3)
The full version is definitely a no, but for PlayMakerPreview package i am not sure.
Title: Re: Can I use PlayMaker in an own unrelated asset for the Asset Store?
Post by: jeanfabre on October 31, 2017, 02:36:43 AM
Hi,

 yes, I confirm, you'll need to ask permission to Alex (http://hutonggames.com/playmakerforum/index.php?action=profile;u=3) for usage of the PlayMaker dll, even the preview one.

 Bye,

 Jean