Playmaker Forum
PlayMaker Help & Tips => PlayMaker Tips & Tricks => Topic started by: halas on October 28, 2017, 01:39:09 PM
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Hey guys,
Total noob here.
I am trying to get this mechanic to work that I believe is super simple but its nagging me with issues.
My game is top-down perspective. I need to have it so if my character walks over an area that is red, to die.
So I have this platform that the character must cross, it is currently:
Red
Wait - 1 sec
Material Color - Red
Collision Event - Death
Green
Wait - 1 sec
Material Colour - Green
I am having this loop. The issue is now, to have collision event I need a collider, but if I have a collider, my character cannot walk on the platform.
Any thoughts?
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Hi,
You need to set 'is trigger' on a collider to be able to pass thru.
And use 'trigger' actions.
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PS, you can have two colliders on an object or have a child object which holds a second collider.
Ie, 1 for the floor (which is a normal colider) and a 2nd one for the trigger area (which is a collider set to trigger).
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Thanks for the help guys.
Am I using Bool Values for If statements?
For example,
If (Variable) is true, activate - Trap
If (Variblee) is False, do nothing.
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Hi,
That depends on how you set it up and how you want it to work.
You could use a bool test after a trigger event to look if active or not,
or you could enable/disable the trigger(collider)
or you could have state 1 with a wait and a trigger event and then when wait is done go to next state with only a wait.
when that wait is done go back to state 1.
on state 1 have a 2nd transition for the trigger (for your trap).