Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: JanoZieme on October 28, 2017, 04:05:42 PM

Title: activate Game Objects from additive loaded Scene
Post by: JanoZieme on October 28, 2017, 04:05:42 PM
Hi there, I hope this question is not to trivial...

i am simply trying to activate some Game Objects from a additive loaded scene. Because they are originally not in the hierarchy of the first scene, I can't select them in the activate game object FSM in the first scene. I hope to find a solution with global variables? Is that right? If so can someone please explain how to set this up correctly?

I mean how do I communicate via playmaker with the second scene?

thanks guys...
Title: Re: activate Game Objects from additive loaded Scene
Post by: JanoZieme on October 29, 2017, 06:22:57 AM
okay I found a little workaround. I'm using the SEND EVENT - Broadcast All function to send a specific event to activate game objects from additive loaded scenes! :)
Title: Re: activate Game Objects from additive loaded Scene
Post by: jeanfabre on November 02, 2017, 03:10:29 AM
Hi,

 yes, that's the way, or they can also send an event themselves like "HELLO I AM HERE NOW" so that other fsm know about the new addition.

 Bye,

 Jean