Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: shuugames on January 05, 2018, 08:42:07 AM
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As subject said. The solution is to update RunFSMAction.cs and add what's marked with green to all DoTriggerXXX and DoCollisionXXX methods:
public override void DoTriggerEnter2D(Collider2D other)
{
if (runFsm.HandleTriggerEnter[color=green]2D[/color])
{
runFsm.OnTriggerEnter2D(other);
}
}
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Hi, thanks for reporting this. It's fixed in the next update. In the meantime, please find the fixed version attached here.