Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: FrankDePaul on February 09, 2018, 04:58:41 PM
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I have run into an issue and can't seem to figure it out.
I have an object that is a Turret. I spawn the turret on the same location as a Manager. This manager contains an array that stores objects it has collided with.
Is there a way to have the turret detect the manager, but have the manager ignore the turret collision?
Any advice would be great. I have tried tags and layers but with no luck. These are all being created from a prefab.
Thanks!
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Found Sleep2d to be the ticket!!
Not sure it answers my question, but it solves my problem.