Playmaker Forum

PlayMaker News => General Discussion => Topic started by: dev19872014 on May 01, 2018, 07:59:37 AM

Title: unity 2018 (.net4x equivalent)
Post by: dev19872014 on May 01, 2018, 07:59:37 AM
Hi,

I am using unity 2018.f1 with playmaker 1.8.9.f1.

When I send Playmaker event from C# script it works in .3.5 but in 4x don't work.

In the editor, its work but in ios device does not work.

Code: [Select]
private void Update()
{
if (string.IsNullOrEmpty(eventName))
{
return;

}
fsm.SendEvent(eventName);}
Title: Re: unity 2018 (.net4x equivalent)
Post by: jeanfabre on May 02, 2018, 04:21:29 AM
hi,

 This is confusing, as PlayMaker only works from 4.6 and up and the latest version actually starts at 5.3

 So can you try with Unity 5.6 or Unity 2017 for example?

Bye,

 Jean
Title: Re: unity 2018 (.net4x equivalent)
Post by: dev19872014 on May 03, 2018, 12:00:50 AM
Sorry, but I am little confused.

In unity (2018.f1) with Playmaker(1.8.9.f1) doesn't work with .net4x equivalent(scripting runtime version) in ios device.
Title: Re: unity 2018 (.net4x equivalent)
Post by: jeanfabre on May 03, 2018, 01:17:39 AM
Hi,

 sorry, it's me who did not read properly your post :)

 so yes, 1.8.9 may not work with the 4.x net variant. However I can confirm that the current beta, which is soon to be released, now that 2018 went public, does support and work with 4x on IOS, I just tested now with the 2d platformer demo.

 Bye,

 Jean
Title: Re: unity 2018 (.net4x equivalent)
Post by: dev19872014 on May 03, 2018, 04:34:13 AM
Thanks for reply :)
Title: Re: unity 2018 (.net4x equivalent)
Post by: Lars Steenhoff on May 14, 2018, 07:12:24 AM
Can you also check with unity 2018.2 beta? .net4x

It says the playmaker dll has been disabled
Title: Re: unity 2018 (.net4x equivalent)
Post by: Alex Chouls on May 14, 2018, 08:01:14 PM
1.9.0 also works with the 2018.2 beta.