Playmaker Forum
PlayMaker News => General Discussion => Topic started by: dev19872014 on May 01, 2018, 07:59:37 AM
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Hi,
I am using unity 2018.f1 with playmaker 1.8.9.f1.
When I send Playmaker event from C# script it works in .3.5 but in 4x don't work.
In the editor, its work but in ios device does not work.
private void Update()
{
if (string.IsNullOrEmpty(eventName))
{
return;
}
fsm.SendEvent(eventName);}
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hi,
This is confusing, as PlayMaker only works from 4.6 and up and the latest version actually starts at 5.3
So can you try with Unity 5.6 or Unity 2017 for example?
Bye,
Jean
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Sorry, but I am little confused.
In unity (2018.f1) with Playmaker(1.8.9.f1) doesn't work with .net4x equivalent(scripting runtime version) in ios device.
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Hi,
sorry, it's me who did not read properly your post :)
so yes, 1.8.9 may not work with the 4.x net variant. However I can confirm that the current beta, which is soon to be released, now that 2018 went public, does support and work with 4x on IOS, I just tested now with the 2d platformer demo.
Bye,
Jean
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Thanks for reply :)
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Can you also check with unity 2018.2 beta? .net4x
It says the playmaker dll has been disabled
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1.9.0 also works with the 2018.2 beta.