Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: dennisn8tkk on August 31, 2018, 08:10:19 PM

Title: Pre-Fab Trigger
Post by: dennisn8tkk on August 31, 2018, 08:10:19 PM
I am having problems with FSM and triggers/colliders. When creating a FSM on a prefab with a collider. And then coping that prefab into the game, 5 times. Why am I getting ALL the prefabs to trigger? When I trigger the collider on ONLY 1 of the prefabs. I do NOT want to trigger all of the prefabs. Just 1 at a time. My trigger only enters the collider of 1 of the prefab at a time.
Title: Re: Pre-Fab Trigger
Post by: daniellogin on September 01, 2018, 12:54:26 AM
I'm guessing you need to provide more info.

For example, this is about a Trigger Event right? Is it set to Self, a variable gameobject, or specific gameobject?
Title: Re: Pre-Fab Trigger
Post by: Fat Pug Studio on September 01, 2018, 07:08:18 AM
Can you attach the project if it's small or provide your setup screenshots?
Title: Re: Pre-Fab Trigger
Post by: dennisn8tkk on September 10, 2018, 02:46:17 PM
OK I simplified things allot. I am just trying to trigger 1 Wall at a time (Change the material color). When you move the player (Cube) towards the wall both trigger. When you move towards the ball it triggers itself (using a different material here).
Title: Re: Pre-Fab Trigger
Post by: dennisn8tkk on September 17, 2018, 07:20:19 PM
Any Ideals ? On why this is NOT working as intended.