Playmaker Forum
PlayMaker News => General Discussion => Topic started by: mickenzyjoela on February 02, 2019, 11:09:36 AM
-
Is it possible to have several active FSMs at runtime? if yes, how it can be implemented?
-
Hi. Yes, 99% of games will need dozens, if not more FSM running. It is common practice to have more than one FSM running on a gameobject at once. Especially for AI or such things. How many FSM can be running at once depends on what they are doing and what kind of device you are using. But in practice, for a PC, you can have 100+ FSMs running at one time.
-
Yes. In fact, a common mistake is to try and do too much in one FSM. It's generally better to make smaller FSMs that talk to each other if they need to (e.g., by sending events).
The selection toolbar helps you manage multiple FSMs on a GameObject:
https://hutonggames.fogbugz.com/f/page?W138
And the FSM Browser lets you see all FSMs in your scene/project:
https://hutonggames.fogbugz.com/f/page?W124
-
Is FSM Browser working in beta? Every item in the menu is greyed out.
-
Bump, bump, bumpity bump, my FSM browser does not work.
-
Hi,
i just tested on 2018.2.10f1 and pm 1.9.0p6
it seems to work here
What unity / playmaker version are you on?
-
Is FSM Browser working in beta? Every item in the menu is greyed out.
If this is beta specific please start a thread in the Beta Feeback board.
-
@ Djay and Alex
It works, it actually needed a lot of time to load i guess.