Playmaker Forum
PlayMaker News => User Showcase => Topic started by: yannalaplage on April 28, 2011, 05:29:27 PM
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Here is a snapshot of the port of Talking Carl to Unity with the help of playmaker, SM2 and a few script we wrote.
www.talkingcarl.com
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Cool kids product, I love the art design - 3D volumes yet conceptual, right on the mark :)
You got me curious, what scripts did you have to use instead of Playmaker actions?
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I still have to use your SM2 actions. I will need to soon, but I haven't had to so far. They just loop when they spawn and I've already set up the player manually in script from before Playmaker.
I am wondering if the actions have the ability to play an animation in reverse, specify a frame to play from and so on. Like lets say I have a character, and for some reason he interrupts the animation halfway, I need to take that frame and play it reverse from that frame to return to idle. I need to check the actions myself but I am just thinking out loud :). Cute character btw! Square shape reminds me of Domo!