Playmaker Forum

PlayMaker News => User Showcase => Topic started by: Horror on September 25, 2012, 11:21:13 AM

Title: Zombonic
Post by: Horror on September 25, 2012, 11:21:13 AM
(http://i1071.photobucket.com/albums/u512/MesmerMobile/ZombonicCover2_zps6b82d1cd.jpg)

Now available on Google Play! (http://"https://play.google.com/store/apps/details?id=com.MesmerMobile.Zombonic&feature=nav_result#?t=W251bGwsMSwxLDMsImNvbS5NZXNtZXJNb2JpbGUuWm9tYm9uaWMiXQ..")

Zombonic is a Tilt & Touch Shooter that pits you against an unrelenting horde of the undead. Shoot them before they can reach you and don't forget to watch your back!

GnJf4FtCCG8[/youtube] Trailer (http://"[youtube)
Facebook Page (http://"https://www.facebook.com/Zombonic")

All game logic was created with playMaker.
Title: Re: Zombonic
Post by: Horror on September 26, 2012, 01:12:40 AM
(http://i1071.photobucket.com/albums/u512/MesmerMobile/Menu_zps34928d9a.jpg)

(http://i1071.photobucket.com/albums/u512/MesmerMobile/StartPlay_zps168789d8.jpg)

(http://i1071.photobucket.com/albums/u512/MesmerMobile/RapidReload_zps8b880f34.jpg)

(http://i1071.photobucket.com/albums/u512/MesmerMobile/Lightning_zps3a47e2fd.jpg)

(http://i1071.photobucket.com/albums/u512/MesmerMobile/Combustion_zps7752ca8e.jpg)

(http://i1071.photobucket.com/albums/u512/MesmerMobile/Eager_zpsaef5c6a2.jpg)

(http://i1071.photobucket.com/albums/u512/MesmerMobile/Runners_zpseff6c567.jpg)

(http://i1071.photobucket.com/albums/u512/MesmerMobile/Horde_zpsb58cdc1d.jpg)
Title: Re: Zombonic
Post by: Andrew.Lukasik on October 03, 2012, 08:10:45 AM
Hi,
Interesting project, congratulation on finishing it!
I know this is not art forum but I think baked lightning (with l.probes for non-static meshes) could still benefit Greatly to project (giving more spacial definition and more visually smooth/consistent look)

A.
Title: Re: Zombonic
Post by: Horror on October 05, 2012, 04:18:07 AM
Thanks A,

I am using some very faint lightmapping right now; just enough so that you can barely see the areas outside of the torch light. I haven't used any lightprobes yet, but I'm about to start experimenting with them. I'm also entertaining the idea of throwing a few braziers in there just to give some variance to the lighting, but I want to be careful not to reduce the spookiness by doing that.

The zombies look a lot better when they have a secondary light source on them!