Playmaker Forum
PlayMaker News => User Showcase => Topic started by: Horror on September 25, 2012, 11:21:13 AM
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(http://i1071.photobucket.com/albums/u512/MesmerMobile/ZombonicCover2_zps6b82d1cd.jpg)
Now available on Google Play! (http://"https://play.google.com/store/apps/details?id=com.MesmerMobile.Zombonic&feature=nav_result#?t=W251bGwsMSwxLDMsImNvbS5NZXNtZXJNb2JpbGUuWm9tYm9uaWMiXQ..")
Zombonic is a Tilt & Touch Shooter that pits you against an unrelenting horde of the undead. Shoot them before they can reach you and don't forget to watch your back!
GnJf4FtCCG8[/youtube] Trailer (http://"[youtube)
Facebook Page (http://"https://www.facebook.com/Zombonic")
All game logic was created with playMaker.
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(http://i1071.photobucket.com/albums/u512/MesmerMobile/Menu_zps34928d9a.jpg)
(http://i1071.photobucket.com/albums/u512/MesmerMobile/StartPlay_zps168789d8.jpg)
(http://i1071.photobucket.com/albums/u512/MesmerMobile/RapidReload_zps8b880f34.jpg)
(http://i1071.photobucket.com/albums/u512/MesmerMobile/Lightning_zps3a47e2fd.jpg)
(http://i1071.photobucket.com/albums/u512/MesmerMobile/Combustion_zps7752ca8e.jpg)
(http://i1071.photobucket.com/albums/u512/MesmerMobile/Eager_zpsaef5c6a2.jpg)
(http://i1071.photobucket.com/albums/u512/MesmerMobile/Runners_zpseff6c567.jpg)
(http://i1071.photobucket.com/albums/u512/MesmerMobile/Horde_zpsb58cdc1d.jpg)
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Hi,
Interesting project, congratulation on finishing it!
I know this is not art forum but I think baked lightning (with l.probes for non-static meshes) could still benefit Greatly to project (giving more spacial definition and more visually smooth/consistent look)
A.
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Thanks A,
I am using some very faint lightmapping right now; just enough so that you can barely see the areas outside of the torch light. I haven't used any lightprobes yet, but I'm about to start experimenting with them. I'm also entertaining the idea of throwing a few braziers in there just to give some variance to the lighting, but I want to be careful not to reduce the spookiness by doing that.
The zombies look a lot better when they have a secondary light source on them!