Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: jz87 on November 21, 2012, 07:04:24 AM
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I'm implementing unit actions that take place over time with FSMs and I would like to be able to include unfinished actions in the save game file. Is there a way to serialize the state of FSM so that when the game is reloaded the FSM gets reloaded to the exact state and avoid re-executing actions in that state that have already finished?
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This works really well for me, super simple too.
http://whydoidoit.com/unityserializer/ (http://whydoidoit.com/unityserializer/)
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Should have mentioned that the website has serializer actions for playmaker.
Thats why its a breeze :D