Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: mickman on December 04, 2012, 10:17:52 PM
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Hi,
I have a space ship with several animations applied I created in Maya. & exported as an FBX.
I would like to simply tap several different buttons on the gui interface e.g..
Buttons 1. = start animation
2. = retract landing gear animation
3. = engage thrusters animation
4. = lift off animation
5. = land animation
I am just wondering what action do I use to check which button has been touched ?
Currently only the first Transition called "start" in the list is firing (there are 5 transitions on my idle state )
Maybe I should be using an if statement to compare which button was touched or something similar ??
Cheers,
Mick
I know the problem .. ( not enough Sleep ) I had an extra action hiding in the Idle state. A play animation state was firing immediately upon first touch. it was minimised in the state.
note to self " Sleep. Sleep really makes big difference sometimes. After a fresh start I spotted it immediately.
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I might have worked it out... not 100% sure .. :)
It's a basic setup.. bit of a no brainer really, I just can't find the right action that compares button states ?
Currently my ship might be opening a pod bay door.. and then I hit lift off and it jumps to lift off animation.
I really need to understand how to trigger each event on the idle state (not just the first in the event list)
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I have no Idea I was wondering does it work well because I was thinking about purchasing TargetPro or AI4Enemies , Maybe Jean can answer your question
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Target Pro is great. I purchased it last week. Simple and effective.
note: there's an active Skype channel great place to get quick heads up, opinions etc.. check it out
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I still have issues with the GUI buttons. I have 6 buttons. all they do is play animations on my spacecraft.
There's no skeleton. (just a basic setup ) There is one single IDLE state that branches off to 6 other states that simply play each animation. The idle state has 6 transitions (one for each animation ) but the only one transition fires is the first one on top of the list.
How do I get the others to play ?
When I play in Unity and hold ALT it works perfect. but not when I build (only fires first transition in the list )
hhmm ??
Mick