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Playmaker News => User Showcase => Topic started by: forcevfx on June 04, 2011, 09:49:21 AM

Title: MercMoto: Controlling animation with playmaker
Post by: forcevfx on June 04, 2011, 09:49:21 AM
This is my first attempt at using playmaker.
Simple get key/play animation actions.

http://www.playmerc.com/mercMoto/

do I see a mini game???

P-

Title: Re: MercMoto: Controlling animation with playmaker
Post by: tobbeo on June 04, 2011, 05:29:50 PM
Great job! If you can fine-tune the settings so he doesn't fall on his side (or do a random backflip) so easily I can definitely see a minigame :).

Great work!
Title: Re: MercMoto: Controlling animation with playmaker
Post by: forcevfx on June 05, 2011, 06:10:31 AM
well, I actually have to clamp some stuff...riding a bike like that is not as easy as it seems..try going full throttle on a harley in real life, then make a slight turn....
..your looking at an ER visit...

Thanks..

patrick
Title: Re: MercMoto: Controlling animation with playmaker
Post by: tobbeo on June 05, 2011, 03:51:14 PM
Of course, but the goal with a game is to be fun right! Unless you want to make a harley simulator. Still, the behavior doesn't seem quite realistic either as sometimes the physics will go wacky and make the bike do a backflip.

Anyway I think it's great work and I am sure you'll fashion something really fun out of it!