Playmaker Forum

Playmaker News => User Showcase => Topic started by: Flying Robot on March 15, 2013, 06:15:22 AM

Title: My OneGameAMonth Showcase Thread
Post by: Flying Robot on March 15, 2013, 06:15:22 AM
Hello All,

Some of you may be aware of my #1GAM Playmaker Games, but for those who missed it, there should be a proper showcase thread in PM Forums.

January : Hungry Crows (Slingshot kit) (http://www.flyingrobotstudios.com/?p=818) $15
Available Now!

February : Warfront Defenders (Tower Defense kit)  (http://www.flyingrobotstudios.com/?p=887) $15
On Sale Now!

March : Coral Reef (Maze chase kit)  (http://www.flyingrobotstudios.com/?p=1122) FREE
Available Now!

April : Wheelie Town Heroes (Driving and Racing game kit)  (http://www.flyingrobotstudios.com/?p=1158)$30
Available Now!

May : Bug Match (Match 3 game kit)  (http://www.flyingrobotstudios.com/?p=1214)$15
Available Now!

June : Pin Ball game kit  (http://www.flyingrobotstudios.com/?p=1308)
Available Now! $15

July : Endless Run game kit  (http://www.flyingrobotstudios.com/?p=1327) $15
Available Now!

August : Mobile FPS  (http://www.flyingrobotstudios.com/?p=1378) $15
Available Now!

Another thing, the developed minigames are to made available to all of you as Playmaker Kits via FastSpring and Unity Asset Store.

Please drop me a feedback note on the games in this thread or at my blog. It means a lot to me.
Title: Re: My OneGameAMonth Showcase Thread
Post by: Lane on March 15, 2013, 06:23:48 AM
This stuff has been really encouraging, I've experimented with prototypes a lot since you started Hungry Crows. Keep it up and link to the asset store when they're done.

I'll probably be posting some new stuff up soon, too =)
Title: Re: My OneGameAMonth Showcase Thread
Post by: Alex Chouls on March 15, 2013, 06:05:05 PM
Very cool! I love the dioramas for the TD game - great idea!

Can't wait to see these in the asset store! I'll definitely help spread the word :)
Title: Re: My OneGameAMonth Showcase Thread
Post by: Flying Robot on March 15, 2013, 11:59:26 PM
Thanks Alex.

You've done a wonderful job with Playmaker. Especially the latest update. I'm doing a game for a client which involves about 30 characters and more than 40 animations running through the same template. I can't imagine how I could have done that without your update. It came just in time. Keep up the good work.

This month I'm doing a game which would feature a reusable character system. I'm planning to do this with Unity 3.5 and legacy animation system. Not involving mechanim for this. If you see this post in your busy schedule please suggest if mechanim would be a better choice, as I'm under the idea lots of users are still using 3.5 and legacy animation system.
Title: Re: My OneGameAMonth Showcase Thread
Post by: 3d_Artist1987 on March 29, 2013, 12:11:37 AM
great job Flying Robot!!!!! ;D
Title: Re: My OneGameAMonth Showcase Thread
Post by: greg on March 29, 2013, 07:51:37 AM
diggin your mech concepts, SotC meets Metal Gear?!? Awesome idea. Robots are interesting in stealth because you can make them climb walls, fly, scan areas.. different to humans.

How will the gameplay work?
Title: Re: My OneGameAMonth Showcase Thread
Post by: Flying Robot on March 29, 2013, 09:34:18 AM
Hey thanks dev_xrt. Make sure you get the kits when they'll be in the Asset Store.

Hello greg,
SotC and MGS. Absolutely. But with a new twist. Copy pasting the brief from my blog.

mech\hack is a third person stealth action game. Set in a post apocalyptic world, infested by rogue robots armed with deadly weapons, our
only chance of survival is an anonymous hacker. He is the only person who can bring down these beasts not by guns but by hacking skills!
Gameplay : Each robot is a moving puzzle, the goal is to shut them down by hacking them. So our hero is gonna run, avoid the gun towers firing
at him, climb up these big boys and diffuse them. The hero is a Hacker! He’s armed with a wearable computer and some hacking codes. He will
also pick up Network addresses, PWDs, hash tables and other stuffs as inventory items as he climbs up and tries to hack the robot mainframe.
Disabling the defense systems, ammo feeder and the turrets on the way. At the end he will hack the DNS of the server of the robot mainframe,
shutting it down.
Each level with feature an unique mecha. The first level is a training Mech lovingly termed ‘chicken legs’.
This game is developed using Unity and Playmaker. It’s source will be made available as a Playmaker Kit through Unity Asset Store.
Title: Re: My OneGameAMonth Showcase Thread
Post by: Flying Robot on April 01, 2013, 02:04:01 AM
New game added.

March : Coral Reef (Maze chase kit)  (http://www.flyingrobotstudios.com/?p=1122)

I had to take mech -hack out of #1GAM. Too much work for a month. Will be developing that as a regular game.
Title: Re: My OneGameAMonth Showcase Thread
Post by: greg on April 01, 2013, 11:55:06 AM
looks boring, focus on your awesome mech game instead  ;)
Title: Re: My OneGameAMonth Showcase Thread
Post by: Flying Robot on April 01, 2013, 07:31:39 PM
looks boring, focus on your awesome mech game instead  ;)

Ya it is. But may be a beginner starting out with pathfinding can find the template useful. Will be releasing this as a Free Playmaker Kit.
Title: Re: My OneGameAMonth Showcase Thread
Post by: Alex Chouls on April 05, 2013, 09:05:11 PM
Can't wait to see these starter kits in the asset store! :)
Title: Re: My OneGameAMonth Showcase Thread
Post by: Flying Robot on April 08, 2013, 12:08:03 AM
Thanks for dropping by Alex. I'm also waiting for the Asset Store guys. This is like taking forever. :(

Started with a new kit this month. A Racing Kit. Thanks again for exposing the new properties in ver 1.5.

Check out the Kit here : TinyWiny Racing (http://www.flyingrobotstudios.com/?p=1158)
Title: Re: My OneGameAMonth Showcase Thread
Post by: maart on April 08, 2013, 01:43:40 AM
I really like these packs. Any idea about pricing?
Would love to see a 2d point click adventure game pack like the good old lucasarts games.
Title: Re: My OneGameAMonth Showcase Thread
Post by: Flying Robot on April 08, 2013, 02:04:21 AM
Updated the first post with Asset Store pricings. I mean when they will eventually be available there, they will be carry these price tags.  ;D

2D point and click. With a dialogue system and inventory.
That kit can suit to RPGs as well as casual time management type games too. Interesting proposition.

Will definitely try to do this in the coming months.

Title: Re: My OneGameAMonth Showcase Thread
Post by: Flying Robot on May 04, 2013, 11:26:12 PM
Gameplay build of the last #1GAM : Wheelie Town Heroes (formerly Tiny Winy Racing)

(http://www.flyingrobotstudios.com/wp-content/gallery/1gam5/sc10.jpg)

Not thoroughly playtested (need help here). And still there's no tut/help. For Reset Press R.

WebPlayer (http://www.flyingrobotstudios.com/?p=1158)

Let me know if you like the new name : Wheelie Town Heroes.
Title: Re: My OneGameAMonth Showcase Thread
Post by: Flying Robot on May 15, 2013, 12:51:43 AM
Started work on this months Kit

It'll be a Match 3 game kit. Drop any ideas of match 3 gameplay variations here.

WebPlayer (http://www.flyingrobotstudios.com/?p=1214)
Title: Re: My OneGameAMonth Showcase Thread
Post by: Appood on May 25, 2013, 01:33:21 AM
Nice work on through. It was good
Title: Re: My OneGameAMonth Showcase Thread
Post by: gamedivision on June 14, 2013, 11:07:25 AM
just bought wheelie town heroes,cant wait to try it out thank you for releasing these its great stuff.
on a side note any chance of integrating NGUI
Title: Re: My OneGameAMonth Showcase Thread
Post by: Flying Robot on June 14, 2013, 11:33:40 PM
Hey, thanks for purchasing!

NGUI integration is a nice idea. And most logical one. Please drop by my forum (forum.flyingrobotstudios.com) and submit the idea in the private Wheelie Town Heroes forum. Will start working on it very soon.

Title: Re: My OneGameAMonth Showcase Thread
Post by: JieAlan on July 13, 2013, 08:07:16 AM
I must say ,this is really cool!
I love all of your jobs! :)
Title: Re: My OneGameAMonth Showcase Thread
Post by: play_edu on July 18, 2013, 03:21:42 AM
great work man,
Title: Re: My OneGameAMonth Showcase Thread
Post by: ryanavent on September 06, 2013, 02:06:06 PM
have you thought about creating a tutorial that shows how the same game builds on different resolution screens e.g iphone 4 iphone 5 and ipad ad resizes correctly?
Title: Re: My OneGameAMonth Showcase Thread
Post by: Flying Robot on September 07, 2013, 05:34:41 AM
Nice Idea. I think I'll include this in my next kit. Anyway you can dig the current mobile kits to get an idea of responsive GUIs for mobiles.

BTW, two more kits got released just now! You might want to take a look.

Endless Run PlayMaker Kit

(http://forum.unity3d.com/attachment.php?attachmentid=66562&d=1378554885)

Screenshot, WebPlayer, Android Build and Store Link (http://www.flyingrobotstudios.com/?p=1327)

PinBall PlayMaker Kit

(http://forum.unity3d.com/attachment.php?attachmentid=66565&d=1378555519)

Screenshot, WebPlayer, Android Build and Store Link (http://www.flyingrobotstudios.com/?p=1308)

Title: Re: My OneGameAMonth Showcase Thread
Post by: gamedivision on October 06, 2013, 10:05:15 AM
I'd really appreciate an inventory kit using arraymaker,I'm trying one at the moment but it's proving very diffecult.
Title: Re: My OneGameAMonth Showcase Thread
Post by: Flying Robot on October 06, 2013, 09:37:41 PM
I already got this queued as a RPG PlayMaker Kit. Which will come with the inventory system.

However it's halted right now, as I don't want to proceed with the current Unity GUI. It's too heavy for mobiles. Also, I'm reluctant to make it dependent on NGUI. I'm waiting for Unity 4.3 to come up with some native sprite based GUI support. I hope to finish that kit with that.

In the meanwhile please let me know what's troubling you in creating the inventory system.
Title: Re: My OneGameAMonth Showcase Thread
Post by: gamedivision on October 07, 2013, 12:37:59 AM
I'm actually using the tutorial that holyfingers posted,but a few things arnt that clear I've already asked a few questions and I don't want to become a burden on people,at the moment I've managed to store the object into a array when you touch it,it stores itself into that array, also removes itself from the screen ok,now I understand what is happening,now it's getting the 2d icon to show at the bottom of the screen,and I'm pretty sure putting it back is easy and removing it from the array list,also controlling the items within the array list so when I add an item it drops in place when I use an item they all move down the slots.i can see all the coding but not being able to understand it is another thing,I kinda took some time out of playmaker to concentrate on my art but I'm back in the seat now.
http://www.holyfingers.co.uk/main/blog/2013/08/27/whats-in-the-box/#more-2067


Thanks

I already got this queued as a RPG PlayMaker Kit. Which will come with the inventory system.

However it's halted right now, as I don't want to proceed with the current Unity GUI. It's too heavy for mobiles. Also, I'm reluctant to make it dependent on NGUI. I'm waiting for Unity 4.3 to come up with some native sprite based GUI support. I hope to finish that kit with that.

In the meanwhile please let me know what's troubling you in creating the inventory system.
Title: Re: My OneGameAMonth Showcase Thread
Post by: Flying Robot on October 07, 2013, 02:29:04 AM
You see for an inventory two array operations are essential.

1. To remove an item at an index and the other items of the list will shift up. You can do this with Array List Remove At action.

2. To insert(add) an item at an index and the other items of the list will shift down. However there's no action for that, so I thought of creating one

http://hutonggames.com/playmakerforum/index.php?topic=5146.0

Use these two actions for your operations. And as you've already sorted out the connectivity with the GUI rest should fall in place.

Cheers :).
Title: Re: My OneGameAMonth Showcase Thread
Post by: gamedivision on October 07, 2013, 07:29:28 AM
that's great thank you very much
I haven't really set up the connection with the GUI only with the item being saved into the array list,im still not sure on showing the 2d icon at the bottom of the screen to correspond with the item collected,i was thinking of maybe placing 8 boxes at the bottom of the screen deactivating the mesh renderer,so place holders as such,logging those positions then theoretically pushing the 2d images to each of those place holders.
talking is easy doing is another animal all together
You see for an inventory two array operations are essential.

1. To remove an item at an index and the other items of the list will shift up. You can do this with Array List Remove At action.

2. To insert(add) an item at an index and the other items of the list will shift down. However there's no action for that, so I thought of creating one

http://hutonggames.com/playmakerforum/index.php?topic=5146.0

Use these two actions for your operations. And as you've already sorted out the connectivity with the GUI rest should fall in place.

Cheers :).
Title: Re: My OneGameAMonth Showcase Thread
Post by: Flying Robot on October 07, 2013, 10:42:07 PM
You can use NGUI, it got some nifty tables and grid stuff for these kind of usage.

I'll definitely have something like this featured in the upcoming RPG kit.