Playmaker Forum
PlayMaker Updates & Downloads => Share New Actions => Topic started by: jeanfabre on April 03, 2013, 07:48:22 AM
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Hi,
following a post: http://hutonggames.com/playmakerforum/index.php?topic=3324.0
To conveniently set your characterMotor properties, I created a custom action that will let you control almost all of it.
bye,
Jean
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I get
Assets/GameAssets/Player/Weapons/SetCharacterMotorProperties.cs(55,25): error CS0246: The type or namespace name `CharacterMotor' could not be found. Are you missing a using directive or an assembly reference?
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Hi,
you need to import the CharacterMotor, it only works if you have it in your project. It is in the standard assets from Unity packages.
bye,
Jean