Playmaker Forum

PlayMaker Updates & Downloads => Share New Actions => Topic started by: escpodgames on May 24, 2013, 05:28:45 AM

Title: Get/Set vertex positions of a mesh (Blendshapes/Morphtargets)
Post by: escpodgames on May 24, 2013, 05:28:45 AM
Hi,

 Following a thread ( http://hutonggames.com/playmakerforum/index.php?topic=3973.0), please find some new arrayMaker actions to get and set vertex positions. They can be performed every frame so you can actually blend a mesh at runtime (blendshapes).

Jean, I've tested them and everything works a treat however it would be nice for you to check my work as I'm no coder :P

Andrew
Title: Re: Get/Set vertex positions of a mesh (Blendshapes/Morphtargets)
Post by: jeanfabre on May 24, 2013, 05:51:52 AM
Hi,

 perfect, Well Done.

It will be in the next drop of ArrayMaker, and you are credited in it now. Thanks for your contribution!


For powerful morph and blending, I would still recommand investing in MegaFiers, it's far superior than ArrayMaker in providing convenient components to blend and morph targets.
http://hutonggames.com/playmakerforum/index.php?topic=1726.msg16440#msg16440

But if you have some specific needs, them two actions you did are spot on indeed!

bye,

 Jean