Playmaker Forum
PlayMaker News => General Discussion => Topic started by: denkiva on March 20, 2011, 11:01:02 PM
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Hello!
Welcome to the Hutong Games Playmaker Forum! Please feel free to introduce yourself, and tell the community what your working on with Playmaker! ;D ;D
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Hey everyone, I'm James/Murcho.
I'm based out of Sydney Australia, and have been working with PlayMaker since the early beta phases.
I can't really talk about what I'm working on with it right now due to NDA, however I can point you to a project I used it for in the Sydney Game Jam. You can find the game here (http://globalgamejam.org/2011/press-3-breed), and there is a short documentary on the event focusing on my team here (http://www.gamearena.com.au/videos/latest.php/5-inch-floppy--inside-the-gamejam).
Really love working with PlayMaker and can't wait to see how it evolves over time!
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Hi all,
My name is Brandon Wu from Studio Pepwuper (http://www.pepwuper.com). Started using Playmaker a few weeks ago, and now working on integrating it into Megan and the Giant (http://www.pepwuper.com/MeganAndTheGiant), as well as using it for prototyping various ideas for future games/apps :)
Keep up the good work!
-Brandon
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Welcome Brandon and James!
Our forum is still a bit bare, but we're hoping things will get hopping soon! Thanks for joining and thanks for using Playmaker. :-)
Vanessa
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Yo :) Good to be one of the first around here, I've been touting PlayMaker high and low as often as I can heh. Really love its workflow and all the thought that went behind it to make it so clean, readable and designer-friendly.
We're planning to start porting our PC title, "Torment", state machines to PlayMaker in the next few weeks, should really help making things easier to expand and customize. Next week we'll test it in a not-yet-announced title for the iPhone as well.
I also intend to create one or two interesting PlayMaker video tutorials, I love sharing how-tos with the community, check my videos on youtube: brmaddox. Cheers,
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Add another HUGE fan of playMaker to the growing number out there!
Seriously awesome piece of kit. It's one of those things that feel like they paid for themselves, before you even use them in anything serious. Achieved the "ha! this is soo cool!" response pretty quickly. :)
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programmer, recently enslaved by PiS and being forced in to using playMaker ... help plz.
On a more serious note, PiS is a small start up team going for there first game. Our team mostly consists out of people that are experienced/schooled in there field and are looking to get a commercial game on to there portfolio. We will be using playmaker because it's a flexible, easy to use state engine for the level designers/animators and it's a great tool to fill the gap between artists and programmers.
All I can say, best and most useful unity add-on I have seen so far. 8)
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Wah, it's great to see our userbase growing. We're still working out a few kinks in the forum (yes I'm talking to you diehard registration survivors!)
We're adding more functionality (just installed a Youtube embed plugin so you can show off your projects) and hope to get everything running smoothly ASAP! Thanks so much for joining us!
:-)
Vanessa
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I am a maya generalist and i use Unity to let people interact with my models, etc -
Why playmaker as no beta anymore? It was ok for me to learn it with the watermark on top of my builds..
I miss it!
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Hey everyone, 3d artist and character animator here. Coding was never my strong point so PlayMaker is a godsend for me. I just might be able to unleash some of these ideas floating around in my head now!
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I'm pretty new to coding and have always been more into the art side of games but once I found out about PlayMaker and unity I new I had to give it shot. I look forward to seeing how this forum and PlayMaker grow down the road.
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Hi. I'd like to talk a little about myself, but if I do I'd have to kill you all. :'(
Well... Unity is an outstanding tool, PlayMaker pushes it to an even better level, but more important than the software is people we can trust.
And HutongGames are really devoted people, so we sure can count on them. Let's build a good community here. Cheers! :D
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Hey, I am an engineering student originally from Hong Kong, China. Have been doing game design since elementary as a hobby, well more toward 3DS MAX now, since it's free, lol. Still considering if I should get PlayMaker or not, kinda expensive for a college student, and that I don't get to try it out first. No chance for a student edition right? ;D
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Heya, Welcome to all of our new forum members! Yeay's it's great to see new faces... er usernames and hear your thoughts, well not actually hear, more like read, but you know what I mean :-) Thanks for joining us!
Elvis: Yes, Playmaker has grown past beta stage and is now a proper incarnation of itself. We couldn't hold it back any longer, but now it can grow!
Danny! We look forward to our forum/Playmaker growth as well! I'm thinking like weeds, not bad weeds mind you, growth like nice hearty weeds, think dandelions!
Pleasuremaker thanks again for the lovely comments!
Billwaa: sadly we don't have a student edition... yet, man yet! ;-) Hopefully you can check out what folks are saying about it and see what they're making and get a sense on whether Playmaker is for you. (I'm thinking it is... but I am biased ;)
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Hi Y'all
My name is H Edward and I am from Louisville, Kentucky. I decided to give playMaker a go and to be honest it is probably the best purchase I have made on the asset store. It allows me to try out ideas that would otherwise take much to long to code and test. I am really enjoying playMaker.
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Hi all
My name is Peter M Caddock, I am Head of new Technologies at Studio Liddell, Manchester England.
Studio Liddell is the 3D animation studio who created all the CG animation for "Roary the Racing Car", "Fifi and the Flowertots".
Enjoying learning PlayMaker as an aid to help us develop solutions more quickly/efficiently. We have three iPhone Apps out so far, and intend to have more out this year, some will hopefully be aided by PlayMaker.
Good to know you guys! If anyone's in Manchester at any time, drop me an e-mail and come say "Hi!".
IPete2.
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hey there! nickname is Red and i've just purchased the plug in.
quite nice so far! havent' come up with any issues or lack of actions (still too early imo to find these kinds of things.)
and of course, i'm making a game using unity and playmaker. it's a bigger deal kinda thing but the time i'll be putting into it will hopefully be rewarded with a great gaming experience. (fingers crossed)
my background is 3D (modeling, texturing, rigging and animating.. .though i am not a fan of animating i can do it.) and of course, always open to accepting team-members to help speed up the completion of the game.
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Is this necessary to introduce ourself :P
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Well my nick is DamianGTO.
I will try to make this short.lol.
I did start to program in 1979 on my schools computer.
1981 i did get a tv-game(Philiphs g7000) and played game with it, but it had one programming module.
The bad thing was that is you did remove the power all you did write did get deleted.
in 1982 my father did buy me a Sinclair ZX Spectrum 16K that I did play alot on, but i did programming in basic on it to.
Most of the time I did use it for coding games.
The bad part was that you could only save it to a tape and that did take time.
So often you did not do that.
Well I cant tell how much game i have lost that way.
I did upgrade it to 48K and with other stuff to.
After that I did get an Atari 520 when it did came out.
I did buy Atari 1024STE when it did come out.
With that I did play and did programming.
I did started with basic , but did go to Turbo Pascal.
I did also start with BBS and did write alot of stuff to it.
I did use modem alot and did alot of hacking, but I did feel it was kind of wrong.
I did get into Fido net and did alot on that.
Hade my own fido nod and did help other out alot.
After that I did start using PC.
Well they was not so good in the start.
Used DOS, but I did use Norton DOS so I did have multitasking DOS :-)
Did learn alot if different programming language.
But I did leave game programming then.
Used Visual studio, most for I did get in a beta program with Microsoft so I did get all stuff for free :-)
Did build computer system and had a dream to work like a programmer.
Well in the late 1999 I did work with computers for about 6 months.
In 2000 I did start working like a programmer and did that for 5 years.
I also did do anything you can think of when it comes to computer.
Did build servers to company and that kind of stuff.
The company did not survive so they did go broke.
But the owner did have more company and I still do some support for the program i did stop developing 2005( some new stuff i have done later)
The greatest feeling was to kick microsoft and all other in the ass for they could not do what we did with our program.If we did not had a function a company needed then we just did it alot better then they could dream about it.
Still things I did back then is very advanced still today.
Also the programming language we used I and one more in our company was the best in the world with it.
So we did have the support for that languages :-)
After that i have not worked with programming, but I do it in my spare time.
Now days I do program android phones and I do build a linux kernel to Samsung Galaxy S (i9000) that is one of the worlds best kernels. So I do have an site with around 5000 member, but So many do use it so last time i did have any clue on how many it was then it was over 20.000 people. I know there is people all over the world that use it. :-)
I did start to program to Android just to be able to do stuff with my kernel.
But a friend to my girlfriend ask me about games and that how i did start with Unity for about 2 months ago.
Have done 2 games thats out on the market.
I have used playmaker fo less then a week and i have not done much with it yet.
I do try to learn as much I can,
I also know I do have a learning curve on 6 months that i just learn things before I start doing stuff thats okey,
Then i just continue to learn and write stuff.
*If I love what I do I want to learn so much I can so I can do the best things there is.
Its how I am. I want always change things to be better.. :)
Well thats was little about me.
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Hi there,
I'm Davide, currently I'm a CharTD at Dreamworks Animation is Los Angeles, during my spare time I develop iOS games :)
I released a game in the past (as a RetroHeroGroup) called "Toothache" for iOS in collaboration with other people online.
I'm so glad I've found playMaker because I hate to deal with all the tedious programming thing, Unity was already a step further but now with this tool I can go a way faster with the logic and focus more on the Art :)
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Hey I have published 1 game for iOS, Android and Mac (Chickie Dominos). I wrote all the game logic with c# coroutines in a kind of FSM-like manner. I was going to write my own proper FSM engine then I discovered Playmaker and currently learning and digging into it. Definitely plan on using it in future titles. I want to focus more on graphics and art, than programming, because I'm burned out on coding for my day job too. So thanks playMaker.
Alex
http://mindlube.com
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Hi all,
My name is Matt Smith and I'm an artist/game designer based in Liverpool, England.
I've been using Unity for a couple of years now, and although I've gotten better at the coding side I bought Playmaker to help me quickly prototype ideas so I can concentrate on the art more.
Cheers,
Matt
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Hi,
I am based in the UK and have spent the last couple of months trying out different software for developing apps. I soon realised Xcode on its own would be a nightmare then I started messing around with Blender and Corona trying to write 3D apps with 2D code before finding Unity and Playmaker.
I am blown away by what you guys have come up with in Playmaker it works the same way as my mind works. I don't write code full time so I feel like I spend most of my time on the steepest part of the learning curve which is a real pain. The real strength in Playmaker is the ease with which you can pull a few states and actions then test and test some more to get things working before adding more complexity.
I suspect I will need to write some custom code at some time in the future but so far so good. I am surprised it is so quiet on here as it feels like the start of something big. Thanks to Maddox for providing really useful comments on the relative merits of UScript and Playmaker at this moment in time I think I made the right choice.
I am looking forward to getting up to speed and finding out what opportunities this opens up.
Mike
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Hello, My name is Benjamin Stanley
I am from Roy, Utah
Just bought playmaker and I am really enjoying it. :D
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hi,
i'm lim from malaysia. just buy playmaker today.
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Hi,
This is Erdener and we are an husband-and-wife team from TR, bought my copy of PlayMaker about a two weeks ago and I'm yet to "play" with it... 8)
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Hi,
I'm Arron. I'm from Leeds of the UK.
I'm finishing my final year of Games Design at Uni and am yet to do any scripting or any actualy Games Design. The course has taught me how to model , texture and animate basically...
Got Unity and Playmaker and hope to be able to make some fun and interesting games with it.
I'm currently toying with the idea of making a 1st Person RPG like Skyrim :)
Ive got 50 pages of documentation for it and I'm trying to get my head around scripting and games design. I can navigate Unity well but scripting to me is very difficult. So Playmaker is a good choice for me! Just need to make things that are related to my project idea and make progress :D
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Hello Arron,
I studied in Leeds! I had such a great time there, Are you at Leeds Metropolitan or the Actual Leeds Uni?
Bye,
Jean
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Leeds Met hehe. Yeh I study there and Live near by too :)
Its an ok place :D hehe.. well.. sort of :P
Cheers!
Arron :3
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Hi,
Well, the uni in itself is not going to really open you the door to triple AAA game dev, that's for sure, but I did enjoy the freedom of learning, if you know what you want, it's all there. As for the town, I really enjoy the music scene, I was gigging every other day, that's was truly fantastic!
Have fun with your final year project ;D
Jean
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Hi everyone, I'm Amanda from San Francisco. I left my program writer job at Microsoft six years ago, and I've been a full-time indie developer ever since. Finally decided to take the plunge with Unity two months ago since it ports to mobile, which is my next target. Stumbled across PlayMaker and let's just say it was LOVE at first sight!!! :D
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My name is Kevin From Saginaw , MI I am a veteran web designer that is taking the plunge into game design......... I cannot begin to explain how important playmaker is to me.
Without it....... I would not be doing what im doing today. .....Period.
Thanks for changing my life....... ;D
Kevin
www.devotid.com
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Hi all, my name is Tom, I was born in Australia but have lived most of my life in sunny England.
I am studying computer game design at university. I’m just about to start my final year.
First of all I must say how great Playmaker is! I am dyslexic and I have spent too many hours trying to learn how to code,
now playmaker has answered all my preys. My partner and I will be using it to make our dissertation and group game project.
I am ok at 3d modelling, texturing rigging and animation etc. Now with playmaker I have the full package.
Thank you very much! Tom
http://tomwhite3d.blogspot.co.uk/
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Hi I'm Marion from Stuttgard Germany .
Generally I like create 3D objects and draw for Animationprogramms and Games. I have more artistic and less technical skills.
Also I have for fun create for my friends and family few Games with virtual 2DGamemakers already.
Now, I use Unity, because of lack of programming skills I bought uScript, but I feel me overwhelmed with the programm architecture.
yesterday, I saw Playmaker, play with this and immediately I feel more comfortable with this tool.
I know That is absolutly the right tool for me. :)
Thank you for this !
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Hi, I'm Max
I'm a motion designer / animator
I'm creating my first game in unity and playmaker.
thanks for this awesome tool
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Hello, I'm Chris from the UK. I have been working with Unity for a couple of months and, being from a Business background rather than a programming one, I'm looking into using Playmaker for the company I work for.
I started working with it this weekend from Friday and I am amazed at how fast you can build things. I used Uscript for a time but the logic of it really confused me at times. Playmarker really does just lay it out in an easier way to understand, especially if you aren't from a coding / programming background.
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Greetings!
The name's Andres, based in Medellin (Colombia). Programmer. I've started working with Playmaker a couple of weeks ago. It's been kinda easy to learn, but it becomes pretty challenging when you go to scripts, since there's very poor documentation for that. I've got about a whole year exp. with Unity, so I'm pretty confident with my skills, although they're mostly on scripting with C#.
Now I'm working in an integration between Playmaker and EZGUI for internal usage in the company I work for.
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The Guys at Target Pro Said the Coupon Code is Good Until Dec 1st.
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hello i bought playmaker im trying to Bridge the gap between ORK and playmaker but i might need help doing this
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Hi Cynel1,
Don't hesitate to ask questions about ORK on this forum, hopefully some of us have experience with it, and maybe we can find ways to start bridging ORK with playmaker.
bye,
Jean
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Hi Cynel1,
Don't hesitate to ask questions about ORK on this forum, hopefully some of us have experience with it, and maybe we can find ways to start bridging ORK with playmaker.
bye,
Jean
good besides im not the best coder but i do understand coding
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Hi Playmakers! I'm a game designer and 3D artist from Montreal Canada. I have a decent amount of experience with "visual programming," so after a few days I already feel right at home with Playmaker. I however do not have much experience in unity, so this may take some time. :P
I have a few game designs I never took to completion. I am hoping I can recreate them in unity and push them to the next level thanks to the new found possibilities brought to me since I discovered Playmaker.
I look forward to seeing peoples creations and I hope to see the Playmaker community blossom!
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Hello everyone,
I am Mohamed and I am from Egypt. I have been in and out of game design teams for the past few years and I worked as a volunteer for Funcom's Anarchy Online for a year and a half (creating storylines and events) and a year as a game reviewer before that.
Recently I thought I should just do things on my own instead of depend on teams online (since based on my experience they fail miserably) so I started with XNA and C# then Game Maker and finally ended up with Unity (a couple of months ago).
By mere chance I heard about Playmaker on one of the posts on the Unity forum and I just can't do without it ever since then.
Currently working on my first title hopefully it will be pure Playmaker and probably exploit my generalist skills in 3DS Max.
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Hi,
My name is Michaell. I have a background in Industrial Design, specifically around Fixture, Interior, Architecture design. I am more of a visual guy, but have some basic understanding of Code. I can fumble my way through scripts to get something to work. Playmaker has enabled me to do so much. I am currently working on a few iOS games. I am from the Milwaukee area and work with my wife who is much more of a concept artist, animator, and visualizer.
I've been on these forums a few times to get information, but wanted to join and share back the things I have learned and experienced so far. I look forward to working with others.
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Hello,
My name is Jack and I'm from Connecticut. I'm a Mechanical Engineer by trade and create 3D object for manufacturing and assembly. I have had a long term interest in building and designing games. I can program, but I'm still very inexperienced at it.
I picked up playMaker to speed-up the process of developing the game ideas I have. Learning while doing may not be the best way, but I'm thinking that most peole here are doing that. I'm looking forward to trying out the example/tutorial projects and see how far I can get.
Regards,
Jack
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Hi All
Im a newbie to playmaker but not to unity. i must say im really enjoying working with playmaker so far. i come from a totaly none code background so am still finding some of the concepts tricky, am getting there though.
We busy working on a side project which is a basic flying game, im a level editor but wanted to speed up my pipe line and concept development by doing the basic coding my self. my coding sucks...but playmaker i think i can handle!
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Hello there. I'm a 3d generalist who recently rediscovered unity and immediately saw the need for playmaker as I'm challenged towards code. I'm impressed by PM's design both surfacewise and what I can understand has been done internally, aswell as the support offered. Great product, which I'm trying to learn parallel to coding practices. See you around.
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Hello out there.
My name is Roland and I'm from the very north of Sweden.
Works as a professional C++/C# since the C-language was invented or since the mud was invented, which ever you prefer. I'm married and have 3 grown up child's. Four dogs are keeping me from getting fat.
Its on the evening that the real interesting stuff happens, and as you may guess I'm talking about Game Development.
But why bother about PlayMaker when I'm already skilled at C#. There are several reasons for that. Its fast and very practical. If something needs some more speed I can always covert that part to C#. Another and very very important thing is when you are not working alone on a project its a absolutely great way of having code that other members can grasp quickly, even the artist can understand Playmaker. Really nice
Me and my good friend Chris Van Wijmeersch are working on a Unity Game called SCOT or Seventh Crystal Of Theia. If you are interested in that there something about it here at the Unity Forums (http://forum.unity3d.com/threads/175673-WIP-Seventh-Crystal-Of-Theia-Adventure-puzzle-game-with-action-and-magic)
I have attached an in-game image of our game where PM is used.
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Hello, I'm Luca Deriu from PlaySys. Just bought PlayMaker and spent the weekend on it. I thought it would be nice to use the first post for express my satisfaction. Thank you!
Cheers
Luca
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Hello,
I am Martina from Berlin, Germany. Interested in multimedia as a hobbyist, I have my hands in anything - image editing, video, animation, 3D, even a bit modelling ...
In my community we are thinking about a mascot for our website that should be also animated ... I thought it would be not a bad idea to have it there also as the hero of little games ... So I looked around, saw Unity and Brandon Wu's class on Skillshare.com and registered immediately, although deep inside I was not sure whether I could make it.
After about 2 weeks in his class now, I still have the highest respect for the knowledge and artistry of game makers, because, notwithstanding that PlayMaker does all the programming for me, it is not easy for me to follow the class. But at the same time I see what a great help PlayMaker can be. I am watching a lot of tutorials these days, and today I bought PlayMaker.
Licked blood!
In the showcase section of this forum I have seen already many great games made by members of this forum. So much inspiration!
Looking forward to this community here,
Best regards,
Martina
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Hello!
Welcome to the Hutong Games Playmaker Forum! Please feel free to introduce yourself, and tell the community what your working on with Playmaker! ;D ;D
Hello,
Chris from Atlanta, Georgia (USA). I've been learning Unity, C#, JavaScript, and Blender for the past year and half in my spare time. I work full-time in a totally unrelated field. I used to write code in LPCMUD engines (old style Text Based games) around 16 years ago in C, so I've had a huge gap between coding. I was tempted to get uScript, but I've been watching your tutorial videos all day (literally for the past 12 hours) and I'm totally sold. I just bought PlayMaker and am very excited to use it.
So, You will see me on the forums as I don't mind asking difficult questions. I try to avoid any question anyone else has asked, so shouldn't see much of that.
I'm a hobby/indie developer totally in my spare time, for now. I want to get a couple of games out before I try anything more seriously. I'm mainly creating games for my two 9 year old boys.
Chris
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Don't sweat asking questions! There's several of us in the US that are around to answer most stuff, and Jeanfabre is outside of the US answering almost everything during our overnight =)
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Jason, from London, UK. I've already published one game using ShiVa3d on iOS, Android and Blackberry and I am currently looking at Unity as possible platform for some future projects.
I've also worked on the Black Mesa Half Life 2 mod as a texture artist, prop skinner, 3d modeller (and also did a few spots of animation) since 2006. Been playing, coding, modelling and drawing games since 1995.
I just bought Playmaker as a way to ease myself into Unity (I used version 3 a while ago but decided to go with ShiVa3d at the time.) However, since Unity made Android/iOS publishing free (started the Blackberry beta) and playmaker is on sale :), I couldn't resist taking another look!
Autodesk Softimage is my main 3d application of choice, so I quite like FSM/node-tree-based programming!
So far I'm finding Playmaker great fun. Thanks.
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Hi there,
Ffz here, been a coder for a long time (assembler on the old commodore amiga) and now I'm getting my hands dirty with unity3d and playmaker. Absolutely love the product and the community.
Busy with my first unity + pm project at the moment, will dump some screenshots when I get some decent progress.
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Hi ! My name is Logan and i'm a French Game Designer. I've just started a game dev studio where i live in Reunion Island. I've just bought Playmaker and nGUI (couple of weeks ago) and i'm really enjoying Unity with these !
Please forgive my English !
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Bienvenue!
J'ai un ami qui a vécu pas mal de temps à la réunion! Si tu faisait de la moto, tu as du certainement le rencontrer, il faisait partie d'un club Harley.
A plus,
Jean
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Hello,
My name M. Azhari from Jakarta, Indoneisa. I'm 3D art lover who wanna making game.
Cheers :)
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Hello all
I am new in this community. I have started using Playmaker recently. So i just joined here.
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Hi!
I'm Bobby. I've been working professionally in the game industry for about ten years as an artist/animator/art director/art professor. I've shipped about 20 titles for nearly every platform from xbox to Ps3 to Wii to iOS. I've worked with products developed or published by companies such as id, Gearbox, Glu, and Warner Bros. to name a few. And I've worked on several titles that were developed in Unity.
I just discovered playmaker a couple months ago after having left my last studio position. I have spent my summer experimenting with it to see if I could build a vertical slice demo of an original game concept, to prove to myself that I could potentially make the first completely independent game of AAA quality while completely alone without any code written. Overly ambitious and naive? Yes. Realistic? No. But I have no reason to not try as I think it would make a great story, and be a cool way for me to tell the one I've written. And regardless I'm just having fun learning.
I have basically succeeded with the exception of a few issues to debug. Once/if I solve these problems, I will go public with the demo and begin sharing my progress and possibly attempt a crowd-sourcing campaign to fund some better resources to speed things up. I have a website almost ready to turn on. I just need to solve a few showstopper issues.
I've requested this forum create a section for collaborative offerings. I could really use another more experienced brain to help debug some problems with my attempts at constructing some of the more complex logic (which I believe is only complex seeming because my lack of experience in scripting/programming). In trade I could provide high end art services for other endeavors. Just a thought.
Regardless, I've said it before and I'll say it again. Playmaker is AWESOME and I high-five the developers of it and all the support provided in this forum! Thanks everyone! :D
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Hi,
do you have some samples of your artwork? I actually kind of look for someone to build a Wipeout ish race track to support some playmaker concepts for building such types of anti g races.
bye,
Jean
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Hello Playmaker...
Well I have had playmaker for quite awhile but have finally just started into the tutorials. Amazing...
Well what I can now do in PM has already surpassed my code stumbling with grace...
Very excited to getting PM's highspeed trickery...
I feel like I can actually build a game now...
Thanks Alex for kicking Ass.
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Hi everyone,
I'm a new one in game industry.
I feel great when I found a tool that help uncoding person like me to make game.
Start using PlayMaker.
:)
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Hello all I am Darcy pleased to meet you all
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Hi All,
Just purchased PlayMaker today, glad it's on 50% SALE! :)
I'm Kemas Dimas, going to start making mini games for mobile phones, especially Windows Phone 8.
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Hello everyone.
I'm a 3D artist/designer who always dreamed of making games, particularly for Nintendo. I'm new to Unity and of course to Playmaker. I'm so grateful that this resource is here!!! I'll be watching for when Playmaker Wii U support arrives... my understanding is that the goal is for Playmaker to support all systems, but I'm unclear if Wii U is supported yet. Regardless, I have much to learn, so I'll be focusing on getting myself up to speed on everything.
Thank you again, createasaurus.
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I'll be watching for when Playmaker Wii U support arrives... my understanding is that the goal is for Playmaker to support all systems, but I'm unclear if Wii U is supported yet.
We're in the process of registering as Wii U developers, so we hope to have news on that front soon!
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Hello everyone,
New to the Unity game engine world. I have been creating modules of boardgames for over 10 years now using the Vassal Engine but have been wanting to take that next step of adding more functionality and the game rules boardgames implement and not just the very basics that Vassal could manage without bogging down to a complete halt (code was never designed for it...).
Coding skills are rudimentary and Playmaker fits the bill fantastically! Been very happy with what I can do / figure out so far in such a short time :)
Still along way to go and have many concepts to still figure out like for example counters offset stacking but lots of examples of so many different ideas tells me I've found the right place to find help, ideas and demos :)
Cheers
Travillaintim
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Hi all !!
I'm Rose Mary, from Lebanon, started to work on playmaker few days ago and it helps me a lot :D
I'm working on a football simulation and always need your help...
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Hey Guys,
Im at workaholicstudios, and we are building up our set of game an want to use PM to beta or fully make. check us out at www.workaholicstudios.com
Thanks
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I'll be watching for when Playmaker Wii U support arrives... my understanding is that the goal is for Playmaker to support all systems, but I'm unclear if Wii U is supported yet.
We're in the process of registering as Wii U developers, so we hope to have news on that front soon!
My studio is a registered Wii-U Unity developer. We haven't ordered a DevKit yet as I'm finishing up some projects but if you need a PM tester next year give me a shout :)
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Hi,
In most games, my handle is SWAT Kat. I have been an avid player of MMO (Eve-Online,WOW) ,FPS (BF series, COD e.t.c) and beat em ups since my first NES and PS,. Now I am a student and want to do something interesting of my own. Been reading up on Jeff Orkins Three states and a plan (F.E.A.R) and want to do something on planning systems for games. Big ambitions from me but I have no clue about programming except the very basics, decided to go for Playmaker and currently going through the tutorials. It's going to be a very steep learning curve and do bear with me as I ask the noob questions without doing thorough research :). Also I will seek professional help as I am one of those that a direct interaction (skype!) and me asking questions is the best way for me to grasp things ( willing to pay for maybe an hour or two of someones time every now and then).
Regards
Kat
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Hi all, I'm Romi, and I'm really like playmaker after getting the hang of it...it is indeed really powerful
Happy game making!
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Hi all,
I'm Guido and I've recently started a blog on learning indie game dev called indie game school (http://indiegameschool.com.au). I'm sharing what I'm learning and because I have a background in eLearning, I'm also hoping to put together a few courses - quite possibly involving PM because it's such a great tool :)
Cheers,
Guido
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Hi,
This is a welcome initiative indeed! Typically I am aware of several issues ( having attended IndieTAW game jam last week was very useful for this).
-- multi player joystick management ( not networking, simply 4 simultaneous players trying to play the game using xbox types of joystick), I had to come up with scripts to help them out, so a tutorial on how to do this properly from scratch would be great ( ie, make use of Unity input properly, map joysticks to player controls etc).
-- understanding/mastering colliders, triggers and when a rigidbody is required else it would fail. Yes Unity doc says it all, but I think very few are actuall opening the help to read the doc, so we need another vector of information here to help people understanding why a collider or a trigger doesn't work as expected.
-- Player controller: it's a bit of a mess because the Unity controller system is only a starting point for most projects, and so people tend to want to design their own, but it is obviously very hard, so a proper tutorial to write different types of character controller would be great
-- Mecanim is scaring a lot of entry level users... so this needs some love so that artists and programmer can finally properly adopt this and understand the great power behind this fantastic tool!
-- screen placement for GUI elements, especially how to deal with different screens sizes and how to properly brainstorm the UI so that it works properly and looks good on all screen sizes and ratio.
Bye,
Jean
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Hi
I'm Roy from Yorkshire England where we wear flat caps and eat dried pigs blood which effects our sense of humour ;-)
I'm old - older than you probably, I am creating a cross between a film and a game a Gilm or Galm if you like, not for points or levels but to stir the emotions of the player and give them an experience.
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Hi Jean,
Those are all great suggestions and at least half those are already on the TODO list ;)
We'll be starting off with a modular course program on how to make an FPS with Unity and PM, in 4-week chunks. The first four weeks will involve designing a whitebox and the basic level interactivity. Future courses will be based on what's involved in an art pass, GUI and menu creation, multiplayer setup, advanced player controllers, Mecanim...that's all in the works if there is sufficient demand.
Once Unity's 2 features mature a bit more and PM support is standard, we'll go into 2D mode. So there's a lot of stuff coming!
Cheers,
Guido
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hi all, perdido007 here, very very new newbie, came across playmaker as i launched myself into unity a couple of weeks back and am completely swimming like a dry cat in it, not understanding any of it but am very very impressed by the forum quality and the tool it has to offer, played around a lot in cocos2d before switching to unity very recently. Am mainly a motion grapher in AE with a touch of modo, poser and Vue but am looking to implement these visuals into a gaming sphere. Well it's all knuckles down, have time, live in my pyjamas and am old. I listen to old beck songs…cheers
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funny intro :) it reminds me of PyjaMan (re 99f movie, a must see)
don't hesitate to ask questions when you get stuck!
Bye,
Jean
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ah un grand classique….durjardin…"tout est ephemere…vous, moi…surtout moi"…
thank you for comment, will definitely give a shout in times of need...
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Hello!
Just thought I'd pop in and introduce myself! My day job is writing server and web apps using C#/.NET, but at night I'm a wanna be game developer. I still have no games to my name -- hoping playMaker changes that!
Anyway, ever since reading Mat Bucklands book, "Programming Game AI by Example", I've been fascinated by the power of state machines. I coded them by hand, but always knew there had to be a better way.
I recently started working on my own Unity editor window for building state machines. I knew I had to build both an editor and a run-time and came to the conclusion -- this is no small task. So, I went on a search for something cool I could just download or buy and lo and behold I find playMaker. The hacker part of me thought, "But, you are cheating! Building this stuff is fun!" Well, that may be, but I also want to make games, and I'm a one-man-band, so I had to make a choice.
As soon as I watched the first couple tutorial vids I was absolutely 100% sold. I just downloaded it and am getting ready to dig in and am REALLY looking forward to it!
Also -- I can't believe the price on this. I was floored when I saw what you got for the price. Pretty sweet! I mean, I was thinking it was going to be $150-$200, and I probably would have paid something around that. I've seen products on the asset store that are 2x as much and look like they have 1/4 the functionality, etc.
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Hello all!
I wanted to pop in to say hello. My name's Jonathan and for the best part of a decade I've worked professionally in the games industry as, at various times, a designer, writer and tester.
It felt like the right time to stop telling infinitely more qualified people what to do and to get my hands dirty and learn how to make stuff for myself.
Very excited to get to grips with PlayMaker. I've been checking out some tutorial videos and have been browsing the forum this afternoon.
I'll no doubt be coming to you all with slightly naive, slightly baffled technical questions in the coming months. Please don't be too offended if I ask anything super-basic!
Look forward to getting to know as many of you as I can.
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Hello everybody!!
I have been eying play maker since a long time, it was one asset i really wanted in my arsenal.. So glad to have bought this great asset with 75% off ;D! It was completely a no-brainier for me. Looking forward to make mobile puzzlers!!
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Hello,
My name is Chris and I am just getting into Unity. A friend recommended looking at Playmaker so I came to hang around the neighbourhood. I am a garage developer right now, so my plan is to start with unity and some of the best editor extensions I can get - this one is looking like a win.
Question - what other extensions compliment this one? For example, would I need / want / have a use for something like Daikon Forge UI along with playmaker?
Cheers!
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Hi,
Typically, many assets ( including Daikon forge) bring their own custom actions specifically made for PlayMaker. Then these custom actions are listed like any other actions in the PLayMaker Action browser. They behave exactly like official actions, only covering more ground and specific frameworks.
Look at this wiki add on page for a pretty good list of what's support with playmaker.
https://hutonggames.fogbugz.com/?W714
bye,
Jean
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I am a sci-fi writer,I want to make my novel 3D illustration.I know very few Unity,so I begin to learn playmaker. Pls help me!
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Hey folks!
My name is Guy, and I'm a Canadian Indie Dev.
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Hello!
My name is Thiago Brayner, I'm lead artist on a company where we develop educational softwares. I'm also developing my own ideas.
So I'm very happy with the Playmaker, this tool are allowing that I (Designer) prototype my ideas, maybe in the future (when I know better the tool) even make a final build.
Some of my works
www.thiagobrayner.com
thank you ;)
TBrayner
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Hello!
Little bit about me.
I think I’ve start playing video games when I was 6th years old. Even when a didn't have a PC, I’ve already was interested in making games. I've made some games on paper, for chips and dices. When I got my first windows pc, I soon discovered that you can make games on it and it was mind-blowing. For a long time a was making maps and mods for Half-Life/Counter-Strike and some other games. http://creashock-studios.com/?page_id=115 (http://creashock-studios.com/?page_id=115) I've even won some counter-strike maps competitions. In some magical way I got the job in GameDev industry. I've started as a tester but soon became Game Designer.
By now I have four released commercial projects as Game Designer.
Pirate Hunter (PC)
iPirates (iOS)
Go Fishing (Facebook, iOS)
Hidden Animals (Facebook)
When I was working in the industry, in a spare time, I've started making a game called Sector Zero using GameSalad engine.
Last summer I quit my job and became Indie. So far I've released two games as indie, but more will be released soon.
Sector Zero (iOS, Android)
Telepathy Zero (iOS) (made with Playmaker)
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Hello!
Very cool, and you now you developing your games on Playmaker? Soon I hope can share some of the games that I'm idealizing.
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Hello!
Very cool, and you now you developing your games on Playmaker? Soon I hope can share some of the games that I'm idealizing.
Yes. I switched to playmaker and I'm loving it.
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Hi,
My name is Nils Anderssen and are based in Norway. I am currently working on a game called The Frostrune (http://www.thefrostrune.com/ (http://www.thefrostrune.com/) in Unity. Previously I have worked on several Nintendo DS, PC and PS3 titles. The one that is maybe the most known one outside Skandinavia is Snakeball for PS3.
This is my first game with Unity, so a lot of new things and workflows to get used to. Playmaker is awesome in that sense since it lets me create a lot of gameplay without relying on a programer.
Nice work :)
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Hi, my name is Rey and I've been developing games professionally and as a freelancer/hobbyist for about 15 years now. I've recently started to develop with Unity only about a year ago. I've become a big fan of Playmaker! I wished I could have purchased this sooner!!!
I can't believe how easy it is to implement game object functionality with this tool. I've basically re-written the basic game mechanics for my current game project with this tool, and I am floored with how little I've had to write code to achieve the same level of functionality. I love working with FSMs and events and Playmaker gives me that ability. Not only has it helped with keeping things clean, but the inclusion of a visual state manager is awesome!
Thanks again for the great tool!
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I guess it's silly that I haven't posted here yet.
Long story short: I've been developing games since about 2010. Went from Flash to Unity to PlayMaker. It's been a pretty sweet ride so far.
Any games finished? Nope. How many projects started? More than I can remember.
I try to be helpful on the forums here whenever it's something I'm pretty sure I can help with. Sometimes I'm baffled by questions here and leave it up to the smart people 8)
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Hi. My name is Tommy. I'm the lead game designer/programmer for Magique Productions. I just purchased PlayMaker today for use in our 2 Wii U titles in development. We are making Voyage of the Sea Dragon, a pirate themed first person story/adventure/shooter game, and Super Fam, a 2D co-op multiplayer platformer super hero game. I am anxious to get started this week on integrating PlayMaker into Voyage of the Sea Dragon. I am anticipating rapid progress with this plugin.
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Hi my name is Hendrik, and I'm an indie game developer based in England. I have been using Unity and PlayMaker now for a few weeks and am loving the rapid game development using PlayMaker. I initially started out just with Unity but I found it difficult to visualize what I was doing in the scene when sitting for long hours in Monodevelop. PlayMaker allows me to "see" what I am doing using states and actions, it really is a massive increase in performance.
I am currently working on a 2d platformer style game which will initially be targeted for Android release in 2015 and I have various projects planned for the future, including a hack-and-slash 2d rpg game with levelling up and inventory system and a 2d endless runner style game.
I look forward to using PlayMaker in my workflow and am glad to be part of such a helpful community. I hope to contribute once I have more experience with the tool ;)
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Hi,
I'm Pedro from Portugal and I'm starting playing with Unity Indie and into the mobile game development.
I have several years of programming experience but I'm always open for new and more efficient ways to reach the final objective (publish a game).
Thanks.
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Hi,
I'm Paul, from the UK. I've recently started playing with Unity and Playmaker, mostly to see what I can do with it. I have some coding experience, though not in games and not C#, and a particular interest in algorithmic problem solving. I'm hoping that I can interest my wife in doing some artwork and we can make something together.
I'm currently putting together (yet another) Playmaker match-3 engine, since I think there's some interesting problems to solve and learn things from.
My 4 year old has come up with a game idea - it makes sense to her at least - and I'm looking forward to putting that together with her and introducing her to computer game making (I think it'll be a few years before she needs a Playmaker license).
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Hi
Im Ndroo. I'm a professional 3D Animator, who wants to create games. Playmaker has made it possible for me to do so, without having to worry about coding, making games itself is hard enough, adding the coding aspect along with it is just too much to handle, for now at least.
I've just finished my first game with Playmaker, after only learning it for 3 week, now working on my next game.
Looking forward to learning from everyone!
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:)
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Hi, fellow PlayMakers! My name is Arielle.
I graduated from college with a game design degree in 2012 and have been doing a bit of contract work for a local independent game company for a few years. I've been searching and applying for full-time positions that I feel I am qualified for, but there are few game design jobs that aren't at the senior level.
My major weakness is programming, so I have to be realistic about my expectations for my projects when I work alone. My strengths are content design, level design, and writing. Additionally, I've been complimented on my QA and research skills. My writing is very thorough!
In the past, I watched the official Unity tutorials, which used C#. I also tried studying Python and JavaScript via Codecademy, but I struggled when I got to the intermediate lessons. Eventually, I decided that it would be wiser to invest my time in improving my outdated portfolio with playable prototypes.
I dove back into Unity when I bought PlayMaker. I recently started watching some tutorials and am gradually grasping the logic of the FSM system. Thankfully, I do understand some basic programming concepts and definitions, such as booleans, floats, and integers. Of course, I'm going to need to keep studying in order to make something more substantial.
If anyone has any advice for me, I would greatly appreciate it! :)
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Welcome! Feel free till all questions here :)
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Hi forum!
My name is robert from munich / bavaria. I'm using Playmaker since yesterday, and i'm one of the worst coders ever - so sorry in advance for all upcoming stupid questions ::)
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Hi forum!
My name is robert from munich / bavaria. I'm using Playmaker since yesterday, and i'm one of the worst coders ever - so sorry in advance for all upcoming stupid questions ::)
Welcome Robert
Playmaker community is very nice for people like us. Dont worry and ask all of your questions :)
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Hey everyone!
Firstly it's good to see a community that is so friendly and helpful across the board, it makes me feel a lot better about being such a dreadful noob :).
My name is Ian and I have been playing with unity for about 6 months and Playmaker for a couple of days.
I have completed a few projects in unity that I am happy with but I wanted to try something bigger and more complicated which lead me to playmaker.
I am looking forward to getting to pick your brains and get to know you, thanks in advance for any answers for what are probably stupid questions.
Ian
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Hi everybody!
I'm from France. I discovered Playmaker recently and it's been a blast to use! It's extremely helpful!
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Bienvenue :)
If you are indie and look for potential projects, I would suggest you share your portfolio, either in your account info or just here when you present yourself.
Bye,
Jean
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Hi,
My name is Matthew, I'm an amateur board and card game designer with no coding experience.
It's been a dream to make a digital version of some ideas, but the idea of learning C# on my own was too much, even for the sort of low-graphics, 2d games that I prefer.
I'm thrilled with how easy and effective Playmaker is. Simple to learn and intuitive. I already am seeing some progress and I'm excited by the possibilities ahead.
Thank you to the Playmaker team.
The support forums are great! Any questions or problems I've had have been resolved by searching the support forum and seeing that someone else had the same issue, or grabbing some custom actions.
If I ever make something for profit instead of just for friends and family, I'll feel like I owe you guys a royalty check!
-Matthew
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Hi everyone!
I'm a french 2D & 3D artist who use Playmaker since 2013. Two years ago, i made 3 apps with playmaker for my school project. The "wow effect" brought brought me a really good graduation result. Like a dictator result. Thanks to you guys!
I didn't finished something with playmaker since then because the lack of time. Because i don't have a job yet, i decided to make a small videogame. I'm the kind of guy who can go inside a cavern alone and find gold, but having fun with coworkers is better.
My goal is to finish this little game, release it and make tutorials on how it's possible to make a game alone with playmaker. Because, guys, what you created is awesome.
Have fun and work hard!
- Mehdi
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Hello to the PlayMaker community,
My name is Wahid Sabari. I'm self-working as a solo home game developer (besides the forest right now :P)...
I've change my focus to use Unity (and probably Defold, Construct 2 (my old main engine) and Fusion) as my main engine in my upcoming projects and I want to simplify my development with PlayMaker.
Check out my Facebook page (https://www.facebook.com/SONARGamesMY) and Twitter (https://twitter.com/SONARGamesMY) as well as Instagram (https://www.instagram.com/sonargamesmy). ;D
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Hi
Its a meee... Tekuji
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Hi Tekuji!
Welcome to the world of Playmaker and our forum :D
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Hi, I'm traphiclight. Recently started using Playmaker, and finally getting some things done after two or three tries ending in complete failures.
I'm Brazilian, have little programming skills (no C# skills), and I'm an aspiring game designer (Been making some small games since I was a kid with RPG Maker, and I've tried some other stuff as well).
Currently trying to use Playmaker to make as much of a game as possible.
Nice to meet you all!
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Hi,
Welcome, you can find many tutorials on the User tutorial wiki page (https://hutonggames.fogbugz.com/default.asp?W548) to get you started :)
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Hi everyone, I'm Aaron. I have been learning to code for about 10 months now. It started off with building a website, learning HTML, CSS, and JQuery/JavaScript. Then being a gamer decided to try making games as a hobby. So I been working with Unity and teaching myself more with C#. I am now starting to learn the basics of C++ to open more doors in gaming. I have decided to try visual scripting so here I am. I have a lot of questions that I hope can be answered.
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Hi.
Welcome, feel free to ask anything on the forum :)
To get you started, you can find many tutorials on the user tutorial wiki page (https://hutonggames.fogbugz.com/default.asp?W548).
On the Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181) you can find many custom actions and samples.
And the api reference (https://hutonggames.fogbugz.com/default.asp?W127) can be useful if you want to use scripting and playmaker together.
There is also a Discord channel (https://discordapp.com/login?redirect_to=%2Fchannels%2F170542895512682496%2F170542895512682496) and a Slack Channel (https://invite-playmaker-slack.herokuapp.com/)
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Hello everyone, i am new here.
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Hi.
Welcome, feel free to ask any questions on the forum :)
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Hi there all,
I am Tzian but most of my friends call me T.Z. ;)
Being medically retired i am stuck at home a lot, so have a fair bit of time on my hands that i once did not.
So i am finally getting around to doing some things that i always wanted to do, but never had the time while juggling raising a family, working full time and all of the rest of real life.
Many times in the past i had wanted to try to learn coding to either mod or create a game, so that is where i started but now with my deteriorated health and old age creeping up on me :o i did start to feel a bit daunted and that i may have left it too late in life.
Then i found Playmaker and hope is once again restored, that maybe one day i could make something, anything don't mind, a simple game that my and hubby can play together would be enough to tick that box on my bucket list, if i manage more then that is just bonus ;D
So yeah just starting out, no doubt i will be mooching around here looking for tips and tricks to help me along.
Cya all soon :D
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Hi T.Z.
Welcome!
1st of all i would like to say that you are never to old to learn :)
i started about 5-6 years ago to learn c# (banging my head to the wall)
Then i met playmaker.
After playing around with playmaker for a while i started to look into the action scripts how they work.
and started to write my own action.
Now i can code good in both c# (mostly for editor scripts) and playmaker.
And getting closer to do this full time.
A good way to start is to make some simple projects.
follow some tutorial series, even it is nothing like to game you are planning to build.
Many people start immediately with the game that they have in mind and crashing into walls due to lack of basic knowledge.
A good place to look for tutorials is on the user tutorial wiki page (https://hutonggames.fogbugz.com/default.asp?W548)
Enjoy using Playmaker!
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Thank you for the warm welcome djaydino, i forsee myself spending a lot of time in the wiki and tutorials :D
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Indeed welcome! Playmaker will surely open the door to you like it did for many including myself. I'm a 3D environment artist but playmaker has enabled me to make my own games completely by myself. Of course, any questions I've had have been answered by the people here. They are more than helpful!
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Welcome Stephen Hawking, great to see such a renowned physicist showing interest in our community!
How will you be using playmaker in production seeing as you died two months ago? :P
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Welcome Stephen Hawking, great to see such a renowned physicist showing interest in our community!
How will you be using playmaker in production seeing as you died two months ago? :P
Stephen Hawking has been removed as he is dead :P (real reason is ads posts and not a playmaker user)
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Hi, everyone! Newbie here. I'm glad to have found this great online playmaker community. I know that I will learn a lot from the other members here. I'm usually at home enjoying my console and PC games. My Pomeranian also loves to join me during such times, so much that he'd leave his dog bone for a while just to watch me play in the living room. I guess video games aren't just for humans, it's also for dogs as well. Cheers! :)
EDITED BY DJAYDINO: NO AD LINKS ALLOWED
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At last, I hit the button and bought Playmaker :) Been registered here for quite a while, then lost interest in Unity as scripting just made things impossible. Now looking forward to making some cool things. I'm starting with a simple alarms and timer app.
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Hi a1laserboy.
Welcome!
On the User Tutorial Wiki Page (https://hutonggames.fogbugz.com/default.asp?W548) you can find some good tutorials to get you started.
Feel free to ask anything on the forum in our help section.
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Thanks DJDino, I already have my first dumb question
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Hi everyone,
I am a long time Playmaker user, and a long time forum lurker.
I just wanted to say hi, stop lurking, and say that I really appreciate the abundance of useful info in the forums.
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I cant beleive the power of playmaker. 1 year ago, i have never written a line of code in my life, 0 education for anything computers. Right now. Im getting ready to put a game into alpha, maybe ill put some screen shots up. But character controller, AI, inventory, combat.... everything is done with playmaker. The only thing that isnt, is i use envirosky, which i did create a weather system with day and night, but enviro just did a couple things better than i did. But beyond that, everything playmaker. Splitscreen. Xbox controllers. Just amazed at the piwer of playmaker.
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Hi,
Thanks for your feedback! Don't hesitate to leave a review on the Asset store!
Bye,
Jean
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Hello Everyone:)
I live in Georgia and will be starting my first project using Playmaker. I'm super excited and hope that I'll be able to accomplish what I've set out to do:)
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Hello Community!
My name is Yago and I am a Spanish guy working as a Graphic Designer in a video game company in Tokyo.
I discovered Unity and Playmaker 1 month ago.... and I am super excited about it. I am enjoying like a kid. I just can not stop.
I want to thanks everybody who made this possible and every single person who try to help each other in the Forum, you guys rock!
So yeah, Hello and Thanks!
Best,
Yago
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Hey all,
Jerry from Bliz Studio. Live in Louisiana. Interactive web designer, design professor, and part time game dev. Pushed my first game mobile game Trixel Rocket almost 2 years ago. Switched over to Unity and Playmaker from Buildbox. I have 2 games almost wrapped but between client work, family, etc... I game dev when I can.
Actually just starting to put together a beginner Unity/Playmaker tutorial series. Just started last week but haven't released anything just yet. Trying to build a little stockpile of vids. Just wrapped the 5th one. I am definitely not a Playmaker expert but hope to reach out to beginners with the things that I've learned as I go.
Hope everyone is staying safe.
Thanks to the community,
Jerry
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Hey hey hey! Que bola! (Whats up?!)
Long time game developer (hobbyist), music composer, animator, voiceactor and video editor here. My passsion is creation and especially video games. I’m Cuban, raised In miami/Miami Beach and currently working on a big project by myself and with the help you of you guys.
Ive released iOS apps with Gamesalad a few years ago.
Messed with coronas sdk
Used game maker back in its early days (2000-2001?).
Tinkered with other engines. But unity seems pretty awesome and conjunction with playmaker.
I may or may not start a devlog here and YouTube. But we’ll see.
Let’s get this party started!
Salud!
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Hi Guys,
My name is Ranjit. I am a Designer and gamer. I have been working for almost 20 years in the design industry. Good to be here. Hope to learn something.
Cheers
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Hi, my name is Emilia and I am 23 years old, since childhood I love movies and am a fan of Brad Pitt. :o
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hey guys and girls,
Glad to meet y'all! Im new on this platform but I really excited to learn more and meet new people with the same interest.
One of my biggest hobbies is building PCs and work on gaming Graphic cards and im always searching for new inspirtion.
if you are interested in more, check this out:
:: MODERATOR :: Removed link.
Wish you all a merry Christmas!
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Hello. We are Miralupa in Canada and develop 90% of our Augmented Reality experiences using Playmaker. We're on this forum to learn the latest techniques and tips but also to hopefully find contract workers who would like to work with us on specific projects. We create Scene Asset Bundles for use on our Thrubox.co application for Android and iOS. Always on the lookout for anyone wanting to produce one or two projects a month (depending on your availability). Playmaker guru's wanted! Take care, stay safe, wear a mask.
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Hello everyone!
My name's Petra and I'm from Cologne in Germany. :)
I work as an grafic designer and one of my biggest hobbies is gaming. or everything that has to do with gaming. That's why I'm here. I'd love to meet creative people with same interests than me to connect. And to find some new selfmade games maybe :)
So see you around!
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Hello everyone!
My name is Stephanie and I am from Austria. Since I was a child I have always been interested in gaming. I joined because I want to learn more and maybe try the games some of you have created :)
See you around
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Hello, I'm Falko from Germany and still relatively new to Unity. I used to use 3D Game Studio, which used a lot of script.
But here with the search function I can't find anything. I am also not shown whether my word has been found.
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Hi guys! I'm Chantal from Germany. Still new to this but so glad that I found this forum. Can't wait to learn more about Playmaker. It's nice to meet you all.
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Hi.
Welcome.
We also have a discord channel : https://discord.com/invite/9ZjUw9P
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Hi, nice to meet you all
I quit my old job which is Graphic Designer and now I want to become a full-time indie game dev, Unity and Playmaker seems like a good start on my new path in my life. Currently, I am working on a 2D Pixel Art Platform Game, still in a basic state but I am learning every day.
In my childhood, I really love Crash Bandicoot on PS1 and until now it still becomes one of my most favorite video games of all time. I want to have that kind of excitement in my first game, collecting and avoiding obstacles.
What I really hope is the Playmaker Community keeps going active forever and expands the users, more guidance, and more tutorials. Because Visual Scripting like Playmaker is a game-changer for beginners that has no coding language background.
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Hi all, just a quick "hello" from me. I'm still getting to grips with both Unity and Playmaker and having a ball crawling through the MEFACE sample to see how it hangs together. I have to say, it's really impressive stuff from what I can see so far - and no one can deny that the Playmaker results speak for themselves!
So, a huge "thanks" from me, and I hope to be able to show something interesting down the line. Meanwhile, developing on an ultra-wide monitor is something else. ;)
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Hello Everyone,
My name is Ahmad, I am beginner when it comes to playmaker, but I am enjoying it very much, my passion is video games, and I want to bring my ideas to life, thanks.
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Hello, my name is Ralph Laurenson, I am from the Bronx, I love everything about fashon and style but now I am learning game programming and Playmaker is the best for guys like me who don't know much about traditional programming but want to achieve good results with Unity.
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Hello !
I'm Mugule. I am new to Unity and Playmaker. My english is a little bit froggy so pardon my french.
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Howdy,
I'm Jono and I'm loving learning how to use Playmaker. I'm actually a film composer and sound designer but I'm studying an MFA in video game audio and music which has led me down the rabbithole of game development and I'm totally hooked now. Basically Playmaker is allowing me to actually make a game so I can't thank the developers enough for making this!
Was a thing of dreams for a non coder to be able to do this type of thing over 10 years ago.
I've already made a really basic 2d game and now working on a low poly open world exploration puzzle game using Playmaker for the game logic! Loving it!
Jono
www.jononotbono.com