Playmaker Forum
PlayMaker Help & Tips => iOS Help => Topic started by: escpodgames on July 06, 2013, 04:46:19 AM
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So I bought the Flurry Prime[31] plugin and have written some basic actions
(will release once I have fully tested them)
There is one aspect I'm not sure how to write -
The method -
public static void logEventWithParameters( string eventName, Dictionary<string,string> parameters, bool isTimed )
The 'Dictionary<string,string> parameters' part is what I'm not too sure how to write, any help would be greatly appreciated
http://prime31.com/docs#iosFlurry
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Ok, so after half a day of pulling my hair out, I think I'm one step closer to understanding what a Generic Dictionary is but struggling to get it to work based on the docs
http://wiki.unity3d.com/index.php?title=Which_Kind_Of_Array_Or_Collection_Should_I_Use%3F
maybe I need to use a FSM array :S doh, wish I was a coder sometimes!
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Hi,
use ArrayMaker to store this dictionnary into a hashtable, that would be a very good use.
If you have trouble writing an action to move a dictionnary<string,<string> into a hashtable, let me know, but some googling will give you plenty of solutions :)
Keep up!
bye,
Jean
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I'm sorry to bump this thread, but I'd like to ask is there actually actions available for the Flurry plugin. Thank you.
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I've moved to Game analytics instead of Flurry so the actions I made could work ... but I would suggest using Game analytics (they are free) and have playmaker actions.
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I've moved to Game analytics instead of Flurry so the actions I made could work ... but I would suggest using Game analytics (they are free) and have playmaker actions.
Sorry I didn't understand, how is Flurry connected to Game Analytics? There are Flurry actions in Game Analytics package? Are the Flurry actions available even for test?
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Flurry is not connected. My point was you could use Game Analytics instead.
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These are the actions I have .... not sure if they work
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These are the actions I have .... not sure if they work
Thank you! Will try.