Playmaker Forum
Archived Boards => Windows Phone 8 Help => Topic started by: Alex Chouls on August 16, 2013, 02:02:11 PM
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Windows Phone 8 Add-On now available:
Unity Asset Store: https://www.assetstore.unity3d.com/#/content/10602
PlayMaker Store: http://www.hutonggames.com/store.html
NOTE: When updating, import the Playmaker update first, then the Windows Phone 8 Addon.
There are some limitations in Unity when working with Windows Phone 8:
http://docs.unity3d.com/Documentation/Manual/windowsstore-gettingstarted.html
This means you cannot use Network actions with Windows Phone 8. If you imported Photon, please delete the Photon Unity Networking folder.
You can also safely delete the PlayMaker\Actions\Network folder (although you don't have to).
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---->>> Solved <----
How idiot of me... The escape key...
Hi there,
You implemented anything regarding the Back key of the windows phone devices or we have to do our scripting?
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can you disable incompatible codes with compiler IF states? if we delete it it means we cannot use it for different platforms. for example i published my game for ios, macos and android. i plan to add phone 8. i do not prefer deleting some code. especially on each update.
also there is a problem with compiling my project. i get errors related reflection. will this package solve my problem?
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Hi,
Are you publishing for the Windows Store Apps or Windows Phone 8? [EDIT: d'oh, Windows Phone 8 as the title says...]
Also, can you paste the error you get, tnat will help us. Thanks.
Bye,
Jean
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can you disable incompatible codes with compiler IF states? if we delete it it means we cannot use it for different platforms. for example i published my game for ios, macos and android. i plan to add phone 8. i do not prefer deleting some code. especially on each update.
also there is a problem with compiling my project. i get errors related reflection. will this package solve my problem?
Playmaker actions use #if platform defines, but some third party code doesn't yet (e.g., Photon).
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What exactly does the plug-in do? There's no explanation :)
Does it just give me access to Windows Phone 8 specific stuff via PM or is it essential to get PM in it's current state to deploy to WP8?
Thanks.
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Hi,
Photon is a networking solution that you can find on the asset store:
http://u3d.as/content/exit-games/photon-unity-networking-free/2ey
Simply remove that folder it if it causes trouble when compiling, ( It's on my todo to check this on windows platforms, so more on this soon).
bye,
Jean
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Hi,
Photon is a networking solution that you can find on the asset store:
http://u3d.as/content/exit-games/photon-unity-networking-free/2ey
Simply remove that folder it if it causes trouble when compiling, ( It's on my todo to check this on windows platforms, so more on this soon).
bye,
Jean
Hi Jean, I meant the Windows 8 Phone Playmaker addon ;)
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Hi,
Ah ok, that Add on allows you to publish, that's all there is to it. It provides a different, taylored PlayMaker environment, suitable for Windows Phone publishing
bye,
Jean
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Thanks Jean, I bought the Add-on and it's exporting to Windows8Phone perfectly 8)
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Hi,
Excellent, thanks for the feedback. I am currently on Photon update to provide more support and leverage all the issues with windows publishing, so hopefully, in a short while, support will be total for windows store and phone. Currently, it's possible, but fiddly.
bye,
Jean
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On Windows 8.1 you can't compile for windows phone 8. The Windows phone 8 SDK only runs on Windows 8 and not windows 8.1. I just discovered that.