Playmaker Forum

Archived Boards => Windows Phone 8 Help => Topic started by: Alex Chouls on August 16, 2013, 02:02:11 PM

Title: Windows Phone 8 FAQ
Post by: Alex Chouls on August 16, 2013, 02:02:11 PM
Windows Phone 8 Add-On now available:
Unity Asset Store: https://www.assetstore.unity3d.com/#/content/10602
PlayMaker Store: http://www.hutonggames.com/store.html

NOTE: When updating, import the Playmaker update first, then the Windows Phone 8 Addon.

There are some limitations in Unity when working with Windows Phone 8:
http://docs.unity3d.com/Documentation/Manual/windowsstore-gettingstarted.html

This means you cannot use Network actions with Windows Phone 8. If you imported Photon, please delete the Photon Unity Networking folder.

You can also safely delete the PlayMaker\Actions\Network folder (although you don't have to).
Title: A question that is gonna be asked frequently :P
Post by: meaphly on August 22, 2013, 10:11:34 AM
---->>> Solved <----
How idiot of me... The escape key...

Hi there,
       You implemented anything regarding the Back key of the windows phone devices or we have to do our scripting?

Title: Re: Windows Phone 8 FAQ
Post by: atmuc on September 05, 2013, 03:35:10 PM
can you disable incompatible codes with compiler IF states? if we delete it it means we cannot use it for different platforms. for example i published my game for ios, macos and android. i plan to add phone 8. i do not prefer deleting some code. especially on each update.

also there is a problem with compiling my project. i get errors related reflection. will this package solve my problem?
Title: Re: Windows Phone 8 FAQ
Post by: jeanfabre on September 06, 2013, 01:43:04 AM
Hi,

 Are you publishing for the Windows Store Apps or Windows Phone 8? [EDIT: d'oh, Windows Phone 8 as the title says...]

 Also, can you paste the error you get, tnat will help us. Thanks.

 Bye,

 Jean
Title: Re: Windows Phone 8 FAQ
Post by: Alex Chouls on September 08, 2013, 12:49:22 AM
can you disable incompatible codes with compiler IF states? if we delete it it means we cannot use it for different platforms. for example i published my game for ios, macos and android. i plan to add phone 8. i do not prefer deleting some code. especially on each update.

also there is a problem with compiling my project. i get errors related reflection. will this package solve my problem?

Playmaker actions use #if platform defines, but some third party code doesn't yet (e.g., Photon).
Title: Re: Windows Phone 8 FAQ
Post by: 4ppleseed on November 04, 2013, 04:10:51 PM
What exactly does the plug-in do? There's no explanation :)

Does it just give me access to Windows Phone 8 specific stuff via PM or is it essential to get PM in it's current state to deploy to WP8?

Thanks.
Title: Re: Windows Phone 8 FAQ
Post by: jeanfabre on November 05, 2013, 01:59:02 AM
Hi,

 Photon is a networking solution that you can find on the asset store:

http://u3d.as/content/exit-games/photon-unity-networking-free/2ey

Simply remove that folder it if it causes trouble when compiling, ( It's on my todo to check this on windows platforms, so more on this soon).

bye,

 Jean
Title: Re: Windows Phone 8 FAQ
Post by: 4ppleseed on November 07, 2013, 06:04:15 AM
Hi,

 Photon is a networking solution that you can find on the asset store:

http://u3d.as/content/exit-games/photon-unity-networking-free/2ey

Simply remove that folder it if it causes trouble when compiling, ( It's on my todo to check this on windows platforms, so more on this soon).

bye,

 Jean

Hi Jean, I meant the Windows 8 Phone Playmaker addon ;)
Title: Re: Windows Phone 8 FAQ
Post by: jeanfabre on November 07, 2013, 12:53:49 PM
Hi,

 Ah ok, that Add on allows you to publish, that's all there is to it. It provides a different, taylored PlayMaker environment, suitable for Windows Phone publishing

bye,

 Jean
Title: Re: Windows Phone 8 FAQ
Post by: 4ppleseed on November 14, 2013, 07:40:15 AM
Thanks Jean, I bought the Add-on and it's exporting to Windows8Phone perfectly  8)
Title: Re: Windows Phone 8 FAQ
Post by: jeanfabre on November 15, 2013, 06:11:47 AM
Hi,

 Excellent, thanks for the feedback. I am currently on Photon update to provide more support and leverage all the issues with windows publishing, so hopefully, in a short while, support will be total for windows store and phone. Currently, it's possible, but fiddly.

bye,

 Jean
Title: Re: Windows Phone 8 FAQ
Post by: honeycombdesign on November 27, 2014, 05:54:53 PM
On Windows 8.1 you can't compile for windows phone 8. The Windows phone 8 SDK only runs on Windows 8 and not windows 8.1. I just discovered that.