Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: terri on August 23, 2013, 01:52:17 PM
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I have a button set up in the InputManager named "Use". The default positive button is "e", but the user can change it to whatever it wants on the dialogue box when launching the game.
Its an FPS and I want to print "E", or whatever custom value is set up, next to the crosshair when the player can use whatever item he is pointing at. How do I get that custom value?
Is it possible?
I've started looking into alternatives for input management from the asset store but I just feel like this should be easy, I just can't figure it out.
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Strange as it may seem, I don't think it's possible!
http://answers.unity3d.com/questions/21083/how-do-you-get-the-button-names-assigned-to-an-axi.html
The input manager is super useful, but you can't access it from scripts. Go figure!
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Ah, thanks Alex.
I'll look for a way around it then, if you have any suggestions it would be much appreciated.