Playmaker Forum
Archived Boards => Windows Phone 8 Help => Topic started by: botadh on September 07, 2013, 08:18:45 AM
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I bought the playmaker and the windows phone add-on. and when i trie build a simple cube with 1 simple fsm copy form your's tutorials.is unable to build
Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0
at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0
at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0
:(
if i delete the fsm i can build and test in my device.
in unity i dont have any error's.
i have fun learn and use playmaker!
thank you.
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Did you import the Windows Phone 8 add-on after importing Playmaker?
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sorry for wasting your time
i have a networking errors but work´s now!!!
thank you :)
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Hello, I was going to open a new thread but I saw this guy had my same problem.. and I'm still not able to solve it :(
I'm using PM and windows Phone 8 add on, and I'm sure I've imported them in the right way! Also I don't use any networking function in my project!
Can someone help me? :)
Thanks in advance!