Playmaker Forum
PlayMaker News => User Showcase => Topic started by: Ticked_Off_Pixel on October 01, 2013, 07:47:09 PM
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Hello, friends!
I just released my newest Android game: Alphageddon!
(https://lh3.ggpht.com/yiFA_aBJSbW76StAcJBIS0JsNOn5cB8Y395hdVUa9a_sI7AHPXPkpgB8zAJ8HLYaQw=h900-rw)
It's a short action game where, after creating the Earth, you have to destroy it, using all sorts of powers, with cool especial effects.
Here's the link: https://play.google.com/store/apps/details?id=com.MaliceInteractive.Alphageddon
I hope you guys like it.
Best regards,
Andre Lima
maliceinteractive.com
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WOW!
44 views and 0 downloads!
What's this "User Showcase" for?
:-[
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I don't have android :( otherwise would love to give it ago.
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Don't have an Android either, a webplayer would probably help. I've heard the Android market is kind of narrow and hard to make something stick to?
Funny co-incidence with the recent fireball activity:
From the American Meteor Society. Fireball and Meteorite sightings in the USA from 2005 until today:
2005- 907
2006 - 922
2007 - 1225
2008 - 1598
2009 - 1879
2010 - 2540
2011 - 4543
2012 - 6630
2013 -11486
(4106 in last 30 days August 31-Sept 29)
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What I meant is that, even being extremely easy making games with Unity+Playmaker, that alone will never make you game a success.
If Alphageddon were to be the next Angry Birds (sadly, I know it isn't) it would never be a huge hit without a great deal of advertising and PR to get the game into some blogs.
Also, i'll be soon releasing a webplayer version, to boost the downloads from the android version.
Will soon release for iOS also.
Thanks for your reply!!!
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Just out of interest, how much marketing have you done?
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Hi,
you need to tease people with screenshots, videos, and fun facts. A simple text link isn't going to attract much. So as LampRabbit said, now you need to hammer on getting your app noticed.
bye,
Jean
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Thanks for your tips, everyone.
I'll start soon to do some advertising on the game.