Playmaker Forum

Playmaker News => User Showcase => Topic started by: Graham on October 22, 2013, 11:45:48 AM

Title: Playmaker Platforming Starter Kit
Post by: Graham on October 22, 2013, 11:45:48 AM
(http://3dsauce.com/wp-content/uploads/2014/04/Platforming-BigKeyImage.jpg) (https://www.assetstore.unity3d.com/#/content/11892)

3DSauce proudly presents,

Playmaker Platforming Starter Kit. Now available on the Unity Asset Store! (https://www.assetstore.unity3d.com/#!/content/11892?aid=1101lGst) and 3DSauce.com! (http://3dsauce.com/release/platforming/)

Designed to help you get up and running quickly with your Playmaker platformer project! Learn from easy to understand, fully commented state machines.

Unity 5 Ready!
*Requires Playmaker

Features:

1 - Moving Platforms, Coins, Health system, Checkpoints, Basic Enemy, Death and Respawn.
2 - Easily swap character models.
3 - Supports both legacy and mecanim animation systems.
4 - Rigidbody physics based controller, made entirely with Playmaker!
5 - Fully commented logic for easy dissection and tweaking.
6 - Both analog gamepad and keyboard controls.
7 - Mobile controls Included!
8 - Animation and blending support.
9 - Idle, Walk, Run, Sprint, Jump, Double Jump, Fall.
10 - Rigidbody physics interactions simple to integrate.
11 - Character and animations included.
12 - Basic platforming camera system.

<< DEMO (http://3dsauce.com/demos/platformkit.html) >>
<< Sample APK (https://www.dropbox.com/s/g2nmc1cs5tbgiwb/Platforming%20Mobile%20Controls%20v1.1.2.apk?dl=0) >>

Feel free to ask questions, make suggestions, or post requests in this thread.
You can also check out our unity forums thread. (http://forum.unity3d.com/threads/206484-Playmaker-Platforming-Starter-Kit?p=1393840#post1393840)

Thank you all for your support! Please remember to leave a rating and review if you want to encourage updates and new kits!
______________________________________________________________________

This kit also comes bundled as part of the Playmaker Essentials Pack, (http://3dsauce.com/release/bundlepmessentials/) a complete collection of our most popular Playmaker game templates!
Available on the Unity Asset Store (https://www.assetstore.unity3d.com/en/#!/content/37036) and 3DSauce.com! (http://3dsauce.com/release/bundlepmessentials/)

(http://3dsauce.com/wp-content/uploads/2015/06/PMEP_ForumBanner-300x225.jpg)
Title: Re: Playmaker Platforming Starter Kit [RELEASED!]
Post by: jeanfabre on October 22, 2013, 10:55:29 PM
Hi,

 Good luck!!

bye,

 Jean
Title: Re: Playmaker Platforming Starter Kit [RELEASED!]
Post by: Lane on October 23, 2013, 04:15:00 AM
Grats on the release! Hope it goes well =)
Title: Re: Playmaker Platforming Starter Kit [RELEASED!]
Post by: Graham on November 18, 2013, 04:32:34 PM
Hey guys, just wanted to let you know the kit has just been updated to v1.3. Among other minor improvements, the kit has had it's animation system completely overhauled. Now swapping the default character with your own is a breeze, you'll find detailed instructions in the revamped documentation. Setup is now much simpler as well.

Hope you're all enjoying the kit,
Graham
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: clandestine on December 07, 2013, 04:51:21 AM
The demo is great. Thanks for the hard work!
I'm thinking to get it before the end of next week.

- Is it possible to put the camera on a path so it can change angle( like pandemonium (http://youtu.be/qxAvJxHc0v8), nights, etc)
- Are you planing to add lifes and enemy interaction (bouncing on head, punching or shooting for example)?

Thanks!
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: Graham on December 10, 2013, 07:22:16 PM
clandestine: Thanks for the kind words. I am indeed planning to add lives, checkpoints and basic enemies hopefully in the next update. I'm also working to add mobile support right now.

As for the camera, I wasn't planning on doing anything like that with this kit. However I have been wanting to do something exactly like that for one of my projects, if I get it working someday I'll add it to the kit. A camera on rails would be a great addition.
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: clandestine on December 12, 2013, 12:23:08 AM
I am indeed planning to add lives, checkpoints and basic enemies hopefully in the next update. I'm also working to add mobile support right now.
Thats really great! As for the camera, don't worry, if you do it, it will be great, if not its ok anyway... BUT you cant deny the depth that these slight changes in perspective can add to the game.

Pandemonium is the first one i saw doing that back in 1996, then came Nights Into Dreams, Klonoa, Kirby 64, etc.
The interesting thing is that the industry seems to be in love with this old method again in recent games such as Batman Arkham Origins: Blackgate (http://youtu.be/6qei3xmNOlo), also the most hyped graphical update for the upcoming Donkey Kong Country Tropical Freeze (http://youtu.be/DueE8vJXpo8) for the WiiU, is precisely this! If you feel like giving it a shot, you can add it to the package, or you can sell it as an add-on, or as a completely separate product. I'll be very grateful in any case.

Thanks Graham!
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: clandestine on December 15, 2013, 03:23:18 AM
Purchased as promised! I'll work with it as soon as i finish my current project! At the moment i'm planning to create a small educational platformer for 1~2~3 grade children. But as a hardcore gamer i'll focus more on the gameplay and graphics :D

Thank for the great work Graham!
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: Graham on December 15, 2013, 06:11:50 AM
Thank you clandestine! I'm looking forward to getting a glimpse of what you make with the kit.
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: clandestine on December 16, 2013, 12:46:59 AM
Thank you clandestine! I'm looking forward to getting a glimpse of what you make with the kit.

Me too :D

Quote from: Graham
I am indeed planning to add lives, checkpoints and basic enemies hopefully in the next update. I'm also working to add mobile support right now.

Any estimate?

Thanks!
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: Graham on December 16, 2013, 10:49:58 AM
I'll try my best to get it in before the Christmas holiday next week, but I can't guarantee it.

I appreciate your patience :)
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: clandestine on December 16, 2013, 11:34:12 PM
I'll try my best to get it in before the Christmas holiday next week, but I can't guarantee it.

I appreciate your patience :)

Hey dont worry, enjoy the holidays. I don't need it before Christmas!

Many thanks and all the best!
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: Graham on December 21, 2013, 04:48:37 PM
Thanks clandestine, I just submitted these additions to the asset store. You can try out the new features near the end of the webplayer Demo found in the first post.

Have a great holiday!
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: clandestine on December 26, 2013, 02:42:43 AM
Thanks a lot man!
The additions to the demo are awesome. This is excellent, i hope i can learn from it and hopefully add something back!

Merry Christmas and a Great 2014!
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: Loganou974 on December 26, 2013, 10:20:16 PM
A very good idea ! Thanks for sharing your knowledge ! Awesome Team !
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: Martin-Vaupell on December 28, 2013, 10:10:51 AM

That demo is great, only thing keeping my from buying right now is 2 actions
i would need.

In this demo they would/could show as

1 - pickup/drop the heart! (pickup/dropping objects)
2 - gribbing on a platform side.
(detect platform and hold on to it while key is pressed, either climb up after 1 sec, or fall down on release)

Other than that, it looks great
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: Graham on December 31, 2013, 10:42:13 AM
@ clandestine: The asset store update is still delayed for some reason. If you want to get your hands on the newest version you can send me your invoice number and I will send you the updated v1.4 package. This applies to everyone else as well.

@Loganou974: Thanks!

@ VaupellAgainNoMailReceive: Thank you for your input, I will keep these features in mind for the future.
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: coffeeANDsoda on January 01, 2014, 09:42:52 PM
Just to make sure, does this mean a person can take the animation included with this asset and use it with a 3D model made for it?
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: Graham on January 02, 2014, 08:10:34 AM
Just to make sure, does this mean a person can take the animation included with this asset and use it with a 3D model made for it?

This uses the legacy animation system, you will have to use a 3d model that has it's own unique animations.
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: Graham on January 06, 2014, 11:06:14 AM
Just letting everyone know, 1.4 has finally hit the asset store. Be sure to download the latest version to access the new features.

Thank you everyone for your support and patience!
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: coffeeANDsoda on January 11, 2014, 11:09:09 PM

This uses the legacy animation system, you will have to use a 3d model that has it's own unique animations.


Does that mean you created the animation in unity or another program? If so, would it be best to use unity for creating animations like with a skeleton base animation system or would I be better animating in another program? I use blender3D to make 3d models.

Thanks.
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: Graham on January 13, 2014, 10:25:03 AM

This uses the legacy animation system, you will have to use a 3d model that has it's own unique animations.


Does that mean you created the animation in unity or another program? If so, would it be best to use unity for creating animations like with a skeleton base animation system or would I be better animating in another program? I use blender3D to make 3d models.

Thanks.

Yes, basically you would have to model and animate the character all within a 3d software such as blender.
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: Graham on April 01, 2014, 02:13:45 PM
Hey guys, just wanted to let you know version 1.5 just hit the asset store!

Change log:
- Basic mecanim support added.
- Numerous improvements have been made to the camera rig.
- Added Coins.
- Remaining FSMs have been fully commented and colored.
- Should no longer receive prefab error messages.
- Stuck in KillZone bug fix.
- Checkpoints now save the position of the checkpoint itself instead of the players position, this prevents respawning mid air.
- Global variables and project settings now included alongside product.
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: Graham on June 24, 2014, 12:15:19 PM
Just a quick note, if anyone needs a mecanim version of the VCS mobile controller, contact me with your invoice number and I'll send you a pre-release copy. For everyone else, it will be added in the next release.
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: Graham on August 06, 2014, 09:41:42 AM
Just letting users know, there is a bug with the mobile controls in the current release. When jumping on a moving platform, the player will lose the ability to jump. If anyone is experiencing this, there is a simple fix!

You will have to add a Send Event action to both the "IDLE" and "IDLE - Platform" states. Basically fill it in exactly as shown in the attached image. In case you don't know, to fill in the gameobject you need to drag and drop the "buttonJump" child gameobject from the "Prefab_VCSMobileControls" into the slot.

(http://3dsauce.com/wp-content/uploads/2014/08/Mobile-Jump-Fix.jpg)

That will fix it, I will add this to the next update. Please let me know if you still experience any issues.
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: DennisJensen on August 13, 2014, 06:24:39 AM
I just tried the demo of the kit, not bad :)
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: Graham on August 15, 2014, 10:31:41 AM
I just tried the demo of the kit, not bad :)

Thanks Dennis!
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: lioncirth on August 29, 2014, 05:30:52 AM
I was using another controller for my platform game and then used playmaker to make additional things IE enemies, score etc.

I purchased your kit some time ago so just started giving it a go.

Looking good so far :)

Quick question though;

I previously found that iTween resulted in poor FPS when doing mobile, do you know if this has been resolved?

I changed it to MoveTowards instead of iTween but If I can stick with iTween I will :)
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: Graham on August 29, 2014, 06:17:11 AM
I presume you mean the platforms. Like anything, if you don't overdo it you will be fine. It depends on how many you are using at once and how long a period each is running for. If you are only using one or two at a time and disabling them when off screen, I don't think you will see any performance hit. The game I just released uses iTween for many things and you don't see any slowdown caused by it. What I don't like about MoveTowards, is the fact that it feels so stiff.

Lately I have begun using HOTween in place of iTween. It is fundamentally different in the way you integrate it, but I have found it to save a huge amount of performance on mobile. On the mobile game I just released, the main dropping of notes uses HOTween and the performance jump was very noticeable. I would recommend experimenting with that, I may be able to help if you have any questions, as I would like to switch the kit to HOTween eventually anyways.
Title: Re: Playmaker Platforming Starter Kit [UPDATE!]
Post by: lioncirth on August 29, 2014, 06:38:44 AM
Hey

Great thanks!

yeah I have to agree that MoveTowards is not as smooth as I would like :)

Will look into HOTween  - thanks :)
Title: Re: Playmaker Platforming Starter Kit [SALE!]
Post by: villaclay on November 06, 2014, 07:28:34 AM
I just purchased your kit, its really nice but I am having trouble with something. Sometimes when I jump straight into a wall, the character will stick on it until I let go of the arrow. How can I fix it?
Title: Re: Playmaker Platforming Starter Kit [SALE!]
Post by: Graham on November 06, 2014, 07:42:36 AM
@villaclay
Select your "PlatformingController" object. Inside the Platforming Controller FSM notice the "JUMP" and "DOUBLE JUMP" states. In both of these states find the collision event 02 action. collision event 02 should be set to "on collision stay" instead of "on collision enter." This will fix your issue.
Title: Re: Playmaker Platforming Starter Kit [SALE!]
Post by: Graham on December 03, 2014, 01:46:56 PM
Just wanted to inform anyone who is interested, the platforming kit is 50% off for 24 hours on the Unity asset store!

I also have great news, a new fully featured character model is being created for this and other upcoming kits. This will allow for better mecanim integration and accommodate a wider range of requested features.

Exciting times!
Title: Re: Playmaker Platforming Starter Kit [SALE!]
Post by: lioncirth on December 10, 2014, 04:30:10 AM
nice!!

Would recommend the kit to anyone :)

Please dont remove current animation for mecanim though as thats what I use for my current project :P
Title: Re: Playmaker Platforming Starter Kit [SALE!]
Post by: Graham on December 10, 2014, 06:09:58 AM
Thanks lioncirth! Can you please elaborate on what part exactly you would need me to keep? Are you referring to the actual animations from my character, or do you mean the implementation of them?

I will try to leave all of the old components in if necessary, but I would like to clean up a little.
Title: Re: Playmaker Platforming Starter Kit [SALE!]
Post by: lioncirth on December 10, 2014, 09:37:44 AM
Well I previously used a kit that changed from Legacy to Mecanim

My character uses Legacy so would want that functionality to remain :)
Title: Re: Playmaker Platforming Starter Kit [SALE!]
Post by: Graham on January 13, 2015, 06:43:00 AM
@lioncirth

I will do my best to keep the legacy version up to date.
Title: Re: Playmaker Platforming Starter Kit [SALE!]
Post by: Graham on February 10, 2015, 05:05:41 PM
Just a little sneak peak at our steampunk hero, he'll be starring in a few upcoming kits as well as the platforming kit!

(http://3dsauce.com/wp-content/uploads/2015/02/SteampunkHeroRun.gif)

(http://3dsauce.com/wp-content/uploads/2015/02/RunningPose_PedestalSmall.jpg)
Title: Re: Playmaker Platforming Starter Kit [SALE!]
Post by: Graham on March 04, 2015, 02:26:31 PM
Just wanted to quickly update everyone who is interested, I've started updating the Platforming kit to support Unity 5.

The good news: It should be completed very soon, the only issues I am facing are minor and mostly caused by changes to the physics engine.

The bad news: (But in a way good ;)) I am not sure if the author of Virtual Controls Suite is going to update his asset for Unity 5, as he hasn't touched the asset since 2013. So if you are using that addon, I think you may be out of luck with Unity 5.

HOWEVER! I am going to try implementing my own mobile control solution using the new Unity GUI. I think this would be great in the long run, as mobile support will no longer require a separate asset purchase!

Thank you everyone for your patience, I will let you know as soon as it's ready.
Title: Re: Playmaker Platforming Starter Kit [SALE!]
Post by: PlaymakerNOOB on March 10, 2015, 03:46:04 PM
Looking forward to both the Unity5 update and the updated controls!
Title: Re: Playmaker Platforming Starter Kit
Post by: Graham on March 18, 2015, 11:46:58 AM
Looking forward to both the Unity5 update and the updated controls!

I just submitted an update with full Unity 5 Support! If you are curious about the new mobile controls, here is an Android APK (https://www.dropbox.com/s/0upqntn3utof2b9/Platforming%20Mobile%20Controls.apk?dl=0) sample you can try out. Let me know what you think.
Title: Re: Playmaker Platforming Starter Kit
Post by: PlaymakerNOOB on March 18, 2015, 05:30:05 PM
Controls feel exactly like your asset/demo.  Love it.  Looking forward to seeing how you did it, since I made several novice attempts at 4.6 version and just went back to the GUI Texture route.

Minor nitpick here: I found that if you press on a virtual control, drag your finger off then onto a different button.. that button will trigger but not show the visual effect thats associated with being pressed.

variation of above: Press anywhere but button, then drag onto control.  Triggers, but no visual effect.
Title: Re: Playmaker Platforming Starter Kit
Post by: Graham on March 18, 2015, 05:40:45 PM
Thanks for the feedback PlaymakerNOOB. The dragging from button to button, and from anywhere on the screen to a button is intentional. I will however have to check out the lack of visual cue, did not notice that!
Title: Re: Playmaker Platforming Starter Kit
Post by: PlaymakerNOOB on March 18, 2015, 07:28:56 PM
Yes, I know the dragging was intentional, but just trying to provide all the information for the impromptu bug report.

Any ETA for the updated release?
Title: Re: Playmaker Platforming Starter Kit
Post by: Graham on March 19, 2015, 02:09:04 PM
Yes, I know the dragging was intentional, but just trying to provide all the information for the impromptu bug report.

Any ETA for the updated release?
It's difficult to know with the Asset Store, they seem to have their plate full lately with Unity 5. But since I have already submitted I would imagine within a week it should be live. Then shortly after that there will be another update with a few more minor bug fixes and mobile tweaks which I am almost ready to submit.
Title: Re: Playmaker Platforming Starter Kit
Post by: PlaymakerNOOB on March 21, 2015, 01:49:09 PM
Thanks.  Its been a very helpful asset.  I really appreciate playmaker and those who build around it.  Very educational.
Title: Re: Playmaker Platforming Starter Kit
Post by: Graham on March 23, 2015, 02:06:04 PM
I added button artwork and made some modifications to the mobile controls thanks to all the feedback. I enlarged the touch areas, added speed smoothing to the sprint function, and added button press scaling instead of color changing. I also fixed a bug that caused the player to stick to walls when pressing towards them while in mid air.

I've uploaded a new Sample APK (https://www.dropbox.com/s/g2nmc1cs5tbgiwb/Platforming%20Mobile%20Controls%20v1.1.2.apk?dl=0) for anyone who wants to try it out. This update has already been submitted for approval on the Asset Store.
Title: Re: Playmaker Platforming Starter Kit
Post by: Graham on March 26, 2015, 06:26:52 PM
The Unity 5 update is now live!
Title: Re: Playmaker Platforming Starter Kit
Post by: Graham on May 04, 2015, 08:22:08 PM
This kit is now included in our Playmaker Essentials Pack! (http://3dsauce.com/release/bundlepmessentials/)

You can get the entire Playmaker template collection at almost 50% OFF the regular price when you buy the bundle this week only!

Don't forget, I can give you an additional rebate for any kits you already own! Just contact me.
Title: Re: Playmaker Platforming Starter Kit
Post by: Graham on June 19, 2015, 09:13:31 AM
The essentials pack is now also available on the Unity Asset Store!
https://www.assetstore.unity3d.com/en/#!/content/37036 (https://www.assetstore.unity3d.com/en/#!/content/37036)

This bundle now has a Unity Asset Store upgrade path. If you've purchased the platforming kit or one of my other kits on the Asset Store, you can upgrade to the Essentials Pack at a reduced price!
Title: Re: Playmaker Platforming Starter Kit
Post by: Graham on July 08, 2015, 04:37:31 AM
I'm not sure how many people are using the Mecanim version of the controller, but I made a little mod to delay the animation when beginning a left or right run.

This has improved the look and feel of the Mecanim version, if anyone is interested I can send you a sample scene until this makes it into a release.
Title: Re: Playmaker Platforming Starter Kit [WEEKEND SALE!]
Post by: Graham on September 17, 2015, 04:43:57 PM
From now until September 22nd, get 25% OFF when you purchase the Playmaker Platforming Starter Kit. (http://3dsauce.com/release/platforming/) Simply enter coupon code "PLAYTIME25" during checkout and enjoy the savings!

Rebate also applies to any of our other popular Playmaker products! (http://3dsauce.com/products/playmaker/)

Playmaker Essentials Pack! (http://3dsauce.com/release/bundlepmessentials/) Get all of our templates bundled and save even more!
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Title: Re: Playmaker Platforming Starter Kit
Post by: Graham on November 30, 2015, 07:27:45 AM
(http://3dsauce.com/wp-content/uploads/2015/11/BlackFridaySale.jpg)

Only one day left! take 50% off any order on 3DSauce.com! (http://3dsauce.com/) Use coupon code "black50" during checkout.
Title: Re: Playmaker Platforming Starter Kit
Post by: Graham on August 24, 2017, 08:03:20 PM
Platforming Starter Kit and all of our other assets have now been updated to support Unity 2017!
Title: Re: Playmaker Platforming Starter Kit
Post by: Graham on September 01, 2017, 01:35:40 PM
The Playmaker Platforming Starter Kit is now Unity 2017 ready!

For the next week, get 40% off when you purchase the Playmaker Platforming Starter Kit on our website. (http://3dsauce.com/release/platforming/)

I hereby dub this Platforming Week!